I tried, but it hung trying to post my first post (with @greymagic27). It hung for an hour, so I tried again. After the five-minute slowdown, it’s hung again.
*gave (vs. “have” at the end of the first paragraph).
No, I can’t. Discord is way too busy to be useful. And the feedback site is monitored into the ground. It’s completely useless, because they never approve any posts. I have up on it years ago.
I don’t really care if you work for Mojang or not. This is Mojang’s official bug reporting system. Therefore, you should at least have contact with them. This was a major change in gameplay, and it was done without warning or recourse.
At a minimum, you should respond with where the random seeds are being stored, so players can correct for the ridiculous decision Mojang made.
Well, this is unacceptable. The trading system is a mess, and your feedback process is even worse.
Give us a way to reset random seeds, even if it’s via a game rule. Don’t just grossly-impact the way the game plays without telling people and giving an opportunity for feedback, just because YOU think players “aren’t playing the game correctly” (or some other ridiculous concept).
One more thing: on that second server, I also promoted that armorsmith to the fourth level as well. The trades are the same, but the prices are supposed to be random. Both items were exactly the same price as before. So now the odds against are in the millions to one against.
Go to the server folder for a java server.
Go to the “World” folder.
Back up all files in here.
Copy to another location.
Perform a task. In this case, trade with a villager to promote him/her to the next level. Make sure you choose a villager who has several trades available at what will be his/her next level.
Note the trades.
Log out and close the server (batch window).
Restore the contents of the the backup folder into the World folder, overwriting the entire folder.
Bring the game back up and log in again.
Make the same trade.
In the past, this sequence had equal probabilities of generating trades using all random trades available at that level.
Now, however, it always chooses the same trades. In the example I cited, I was trading with a savanna cartographer to bring him/her to level 2. Typically, there is an equal probability of getting any two of the three maps available (jungle, plains, and desert). But eight times in a row, I got only jungle and plains. The odds against his are over 2700 to 1.
Then, I went to another server, and check against it’s backup. This was an armorsmith going to level 3. There are five options. The trade came up the same as the one I had done before the backup/restore. The odds against that are 20 to 1. The odds against both happening are over 54,000 to 1.
This strongly implies that the random seeds are being saved somewhere other than the World folder. And it’s a huge change from the past behavior.
I found a solution. Go here instead: https://www.minecraft.net/en-us/download/server
This is NOT obvious. Anybody with this problem should bookmark this page, because it SHOULD work in the future. But using Google to search is almost useless to find this page.
You can close this ticket.
I have confirmed the previous two paragraphs. I created a game, ran for a while, and saved over the creative version of the game. The icon, which had been correct (5991c, in this case) changed to say 5991 once I overwrote it.
Then I deleted that copy of the game (which also had changed its name in the launcher list), and created a new one from scratch. The new one had the correct name, and the icon brought it up instead of the non-creative game, as it did before.
The timestamps also seem to be correct, although I only did this today, so I don’t know if it will hold up over a few days. I’ll report back after the weekend.
OK, I went into the creative game (5971c), and a new button was created. Both of the 5971 buttons still exist. So my guess is that it’s the act of re-creating the game from the other game that causes the errant button naming to happen.
Clearly a bug, but not a high-priority bug.
You can reproduce by creating a game (creative mode, to get the details precise). Go into the world for a bit. Then exit. Highlight the new game, and use the “Re-Create” button, and give it a different name (I used 5971c and 5971 – that might be relevant). Log out of the game and then log out of the launcher. Bring the launcher back up. I suspect you will have two buttons, both of which read 5971. Their timestamps will match the two games while they were separate, but both buttons will point to the new, non-creative game (5971).
For completeness, I also used Seed 5971 when I created the first 5971c game. Now you know where the name of the game came from. 🙂
I think I figured out a major part of the bug:
When I create worlds, I use the seed number as the name. In yesterday’s case, I created a world called 5971c. (The “c” stands for creative mode.) I used this world, as I always do, to scout out the new world I’m considering. Once I’m OK with the world, I exit and “Recreate” the world, but I use the same name, without the “c” at the end (to indicate, to me, “not creative mode”).
But the launcher dropped the “c” on the buttons. So, when I hover over either button, it says 5971, even though the other button SHOULD say 5971c.
Now for the big part: the second button, with the incorrect name – without the “c” – brings me into the non-creative game, instead of the creative mode version.
So the launcher seems to be dropping the last letter, forming two buttons, both of which point to the same saved game. The other (creative) game still exists, but I can’t get to it from the launcher. I can only see it if I open “Play Java” first.
So, it seems the bug is incorrectly naming the button that shows up in the launcher to a similar, but not identical, game.
OK, that wasn’t the whole problem. So now we have two problems.
New game, I played earlier today (and yesterday, etc.), and it says I haven’t played for two days already. Note that this is in the other view (from the Home tab, rather than the Java tab). But I checked, and the other tab shows the same error.
I’ve narrowed it down, I think. I accidentally overwrote one game with the backup from another game. That may be what created (creates? actively?) the second icon.
The current icon is showing the correct data, but the secondary icon still shows a lot of time has passed.
Is there a way to clear buttons from the quick launch menu? Specifically, buttons that haven’t been used in a while or don’t have actual games associated with them? If so, that would solve this problem, I think.
Another note: both buttons open the game. So the launcher somehow created two buttons that point to the same game, but only one of them updates when the game launches. Note that the one that updates updates regardless of which button was used to launch the game the last time:
I used the “bad” button to launch the game. It worked. Then I shut down the game, including the launcher. I went back into the launcher, and the button that works was updates with the time stamp of when I used the “bad” button.
THAT should help solve the problem!
Jim
OK, I figured out part of the problem. There are buttons for two games with the same name in the launcher window. I was using one of the buttons, but it never updated. Then I started using the other button, and it updates properly.
So, if this is the WHOLE problem (I can’t be sure if it is or not), then how did two different buttons pointing to the same saved game show up in the launcher?
It’s possible there is another bug, but I think if this one gets solved, many instances of this problem might disappear. Where are the buttons defined?
I got tired of that game, so I started a new one. This one is showing the same symptom (but only up to eighteen hours, despite my having played less than three hours ago).
Is anybody going to look into this?
It still says 1 month. Note that other icons display the correct information.
Now it says “1 month”.
This is still happening at 26.1.2. New seed: 5967. Windows 10. Java (latest). Server, running on my own computer.
Two cats have followed me from my “village” upstairs in the mansion. They both stop moving at the mezzanine near the entrance. The exact location of getting stuck is 366/69/302. The route I traveled to get to the stairs was from the east, and going downstairs.
The first cat moved when I attached a lead to it.
The second cat moved when I removed some carpet on that landing.
I’ve seen cats getting stuck in several other games, also.