Can confirm in 26.4 snap 4.
Can confirm in 26.4 snap 4.
I tested it in the game and had a hard time finding a few in different biomes; they do spawn, but with rates below 5%, making encounters very rare, as you can see on the wiki.
It is not a problem in itself; this matter should be treated as a suggestion rather than an error, since they do indeed appear naturally on the surface.
I tested it in the game and can provide that:
If the expected behavior is not to slide, then the problem is consistent; indeed, frostbites slide across the ice when they stop walking.
Regarding the previous comment, I say "expected" in the sense that you find the cave already in that state, with the icicles being only one block tall. As seen in the seed I provided, they generate as expected, but the presence of strong light causes them to break quickly.
When playing in survival mode, you will rarely find large icicles near lava pools, because the chunks load long before you get close to them.
The bug in this regard is invalid until proven otherwise.
Theoretically, this is expected behavior, since icicles melt in the presence of strong light.
Seed: 5284423174968582974
/execute in minecraft:overworld run tp @s -23178.49 -18.23 -22947.24 -570.30 -12.75I checked and noticed that the chest is indeed equipped on the baby donkey/mule, with the item disappearing and the sound playing. However, this happens precisely because it is a tamed baby donkey/mule, a situation that does not apply without the use of commands.
The chest is not visible on this age. After the animal grows, the chest becomes visible as normally expected.
I checked and did not find the reported issue; I believe it might be due to a resource package or a local user configuration. Please review
Following the fix for issue MC-251040 (which now allows for proper positioning on honey blocks), there remains an issue with certain blocks that do not move along with honey blocks; listed below are the blocks that has different behaviors between slime and honey.
- All rail and coral blocks
All other blocks behave the same way when comparing slime to honey.
@backspace256 The issue involves exclusively honey and slime blocks, not blocks such as slabs and carpets. (non-full blocks as you said)
Problem verified and confirmed
The same result shown in the attached screenshot does not occur in the latest version (26.4 snapshot 4), indicating that the issue has already been resolved, as per the duplicate above.
/execute summon wandering_trader as @e[limit=2] summon trader_llama store success entity @s Tame byte 1 run data modify entity @s leash.UUID set from entity @e[type=wandering_trader,distance=...1,limit=1] UUIDCan confirm in 26,4 snapshot 4
A more practical way to perform the test is to trap the creature in a boat or minecart, since they are entities; this way, the passenger isn't carried along by the structure block either.
Can confirm in 26.4 snapshot 4
This is a problem that has persisted since at least version 1.5.2; I remember playing on huge servers around 2015 where this same issue occurred, whenever the dragon was killed in any of the server's dimensions, the sound would play for all online players. On that specific server, the End was reset daily; that is why we heard the dragon being killed every day.
Can confirm in 26.4 snapshot 4
Can confirm in 26.4 snapshot 4
Can confirm in 26.4 snapshot 4
Can confirm in 26.4 snapshot 4
Can confirm, sulfur cubes spawned via commands with blocks inside do not drop anything when killed
Can confirm in 26.4 snap 4.