mojira.dev

Slucket

Assigned

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Reported

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MCPE-230820 Game window border is always dark Fixed MCPE-225754 Ore UI font has Anti-Aliasing applied to it, making it difficult to read text when the game window is small Confirmed MCPE-225096 Incorrect resource packs behavior Invalid

Comments

[media: Запись 2026-04-02 134019.mp4]

Vertical tilt demonstration

[media: image-20260402-094825.png]

Sorry, I was wrong in a previous message. 1.14 and 1.13.1 also have a little different and slow-stopping animation compared to 1.13.0.2.

Only problems I noticed in 1.13.0.2 are:
- invertion (camera tilts down when flying up and the crosshair makes ∩-like movement instead of ∪)
- direction-based behavior: no x-axis movement when facing east
- no jump tilt past 90° (relates to direction-based behavior)

So, if there’s no way to integrate the animation code from 1.12 (what I am doubt in), then 1.13.0 one should be polished and used

Btw, I noticed that if you record a video of walking on version 1.12 and then rotate it by 180 degrees, you’ll see the animation that is basically the same as in 1.14 (not 1.14.1 with adjustion). This can be done vice-versa too

So, the best solution would be taking the animation from 1.14 and just inverting it

Still present on 26.10.26

@X1Crafts I have both system and app mode set to light. Tried to change the theme while in game, the border remains dark. Maybe it happens only for certain Windows versions (mine’s 25H2, latest release)

As I noticed, all attachable items (armor, bow, crossbow, shield, trident, spyglass) are affected

[media: image-20251109-190346.png]

Still affects 1.21.120 and 1.21.130.26

Someone above said that the jump tilt removal is a parity thing, but in Java it’s also a bug (which still wasn’t fixed). I really like how this animation felt, so it should be brought back

Fine in 1.21.10 but broken in 1.12.130.25. Must be re-opened

[media: image-20250721-184104.png]

Subplacks excluded:

[media: Subpacks Excluded.png]

Subpacks encluded:

[media: Subpacks Included.png]

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