I have no problem with bugs being consolidated, but my problem with the bug report that this is resolved to makes no mention of the duplicate portals - that has happened on 2 XBox worlds so far that were converted to bedrock - we have a third, but will not convert for now until we KNOW the issues have been corrected.
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Regarding the overworld spawns in the end, MCPE-30204 reports a similar issue but with the nether. Maybe related?
ok Here are the seeds - for MCPE-30089 this is a legacy world started in 2014 on the XBox One:
1489165517
For this report - -614270140. This is a world started on the 360 and brought forward from there (predates the above world)
There is a third world as old as the one above that we have not tried that could be used as a test world where neither the end or the nether has been generated. Would have to make copy and go creative to do so since this world has not been played extensively tho it has been played a tiny bit in Bedrock. May do that this coming weekend.
We made a copy of the world for this report this morning and did a few tests. Changing to peaceful and going back to normal did not change the spawning so it looks like it is a permanent change. Fought the dragon again and new pillars generated next to or overlapping the previous pillars, tho the fight then proceeded normally.
If you want a copy of the world, willing to do it but not sure how to. Our idea is to copy world maybe to flash drive and upload somewhere if that would work.
The problem is the wiki is not the official source: it reports what the current behaviour is but not the "intended" behaviour. This is still a bug unless the devs say it isn't.
And this is still ocurring in 1.2.9 - Console - XBoxOne
Might be related (see my bug report on double exit portal for end), but converted world where end was never generated, had overworld mobs on end island not enderman when went to kill ender dragon. Made a quick trip to end islands and that had the normal enderman spawn.
Logging out and back in today, still had overworld spawns on end island, so looks to be permanent.
Also happened in version 1.2.9 - Xbox
Still in the latest version 1.2.9 on XBox One bedrock - came here to report when found the open issue.
Thank you - wasn't sure where it went other than this was an Xbox issue.
I did not downgrade a world - that presents problems I never want to encounter. I opened a new world in each version, deleted it and then created a new world in the next version. Now tell me how I am supposed in the new launcher open a previous version; simple examples are - I want to play on a server that has not upgraded to 1.12, a map that is not supported in 1.12, or use a mod that isn't supported in 1.12? I looked at the other launch options - none of those allow me to change versions, only the launch option under my minecraft user name does.
I know that 1.10.2 is already in the list, but this is to add data and the high probability it is happening in 1.11.2. My world was created in 1.9.4 just before the release of 1.10. I did not explore this area until 1.10.2. At that time I do not remember hearing sounds and or seeing subtitles of guardians in that area. Since I was looking for a monument, I don't think I would have ignored it. I did not play after that until 1.11.2 as family event took priority. Just before the release of 1.12, I went that direction again and started hearing and seeing the guardian info. Checked and I now have guardians with no monument. I loaded the seed in 1.94, 1.10.2 and 1.12 and did not find the same situation. I use a copy of this world and a separate save folder to play snapshots, but cannot find any of the old saves to know just when this happened.
Confirmed for 1.12
Confirmed for 1.12 - just happened to me. Large slime spawned in stronghold portal and immediately teleported to the nether (unexpected surprise to me going through). Checked chunk boundary and it splits my portal pretty much evenly. Considering I have been working on cleaning up end portal room, clearing caves, and digging around to see if there is any of the stronghold I missed since it had nothing pretty much nothing except end portal room and did not see one slime the entire time. not sure where the slime chunk is. Walkway from portal to end portal is 3x3.
confirmed for 1.11.2 - happened on Realms server. OP had to apply fix to spawn the dragon
still in 1.11 Pre-Release 1
still in 1.11 Pre-Release 1
Tested in survival with no armor
AI behavior the same with or with out invisibility potion (ie potion has no affect):
Guardian, Elder Guardian, Blaze, Ghast, Wither, Rabbit, Ocelot
Did not test with all hostile/neutral mobs, but those I did worked until hit with the exception of Magna Cub/Slime - they seemed to still not see me.
still in 1.11 Pre-Release 1
Tested in survival with no armor
AI behavior the same with or with out invisibility potion (ie potion has no affect):
Guardian, Elder Guardian, Blaze, Ghast, Wither, Rabbit, Ocelot
Did not test with all hostile/neutral mobs, but those I did worked until hit with the exception of Magna Cub/Slime - they seemed to still not see me.
still in 1.11 Pre-Release 1
still in 1.11 Pre-Release 1
This has been consistent on my family's Realms since 1.16 update
Related to or the same as REALMS-4381