mojira.dev

Steven Valenski

Assigned

No issues.

Reported

MC-139466 /data doesn't target a new entity once it has located it's first target Cannot Reproduce MC-138473 Loot table data pack does not function for mob spawners. Invalid MC-128863 Water bottle does not get transfered from inventory when a custom recipe is selected from in game recipie book. Duplicate MC-128789 Location selector arguments not working as intended. Duplicate MC-39099 /testfor in command blocks doesn't target the appropriate location Duplicate MC-38817 /tell, /tellraw, /tp and /testfor don't work when using coordinate arguments. Invalid MC-38417 Location parameters not working when selecting a non-specific player. Duplicate MC-36855 Resource pack animations clipping oddly at a distance with active Mipmapping Incomplete MC-36348 sounds in resource packs no longer overwrite the originals. Cannot Reproduce MC-8107 Changing texture packs Duplicate MC-8106 Doors with wrong particles Duplicate MC-8105 Redstone Blocks and Pistons Duplicate

Comments

I can confirm this on 1.18.2

For hahas I deleted the snapshot form my PC and re-downloaded it. I don't seem to be having the issue anymore, maybe it was just an error during my initial download? Anywho it's running fine for now, sorry for the headache.

Now to see if there's already an issue open for the other problem this had led me into where lore doesn't copy onto a new item properly >_>

I have also attempted distance=..1 and it failed to locate anything when I did this. Despite there being an item frame in the location identified. because it is trying to see what overlaps distance from execution and the x,y,z coords.

Again this functions for the first execution, every time after load. but after that it fails to locate another target until you close and reload the save.

This doesn't work, choosing to sort nearest sorts from closest to executing source, not by the location that is given. The fact that I have given an exact location and it's not checking that location but pulling the last result is the issue. This worked properly in previous snapshots.

Wow, what a derp. Sorry, and thanks for the catch o7

I'm not certain exactly what is triggering it but when entering a cave if my particles are set any higher than minimal my game get a massive lag spike. any further in or out of the cave and it ceases. there are no mob farms or anything more advanced than 3 furnaces nearby. I'm hoping it's relevant in some way.

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I think I may have found something relevant? To b sure this was a game issue I made a copy of the offending save and opened it clean, animals dropped raw meats. Then I loaded my data packs until the problem occurred again. OP were you by any chance using the more mob heads data pack from Xisumavoid's site? If I had to guess, that's having issues with the snapshot. Not the snapshot itself.

I just started a brand new world and was about to report this bug myself. I crit a sheep in one hit with a wooden axe, thought maybe it was a new mechanic for crits? So I tried normal attacks, multiple hits with an axe, sheep dropped cooked mutton, made a wooden sword, sheep dropped cooked mutton. I can confirm that I have had this issue as well.

[Edit:just went and found a cow, it dropped the cooked variant as well for me

confirmed in 18w22c, does not track arrow damage or thrown trident damage

Also I can't figure out how to update the versions affected, sorry 😛

Just discovered this trying to build a max height mob grinder, imagine my surprise when I dove back down in the most massive pod of dolphins. Added my screenshots as well.

I just had the same issue and was no where near an ocean structure. I started building to max height to work on a mob grinder and my game started to chug. So I dropped back down and was greeted by hordes of dolphins below. Luckily I leave cheats active for just such situations, so I ran /kill @e[type=minecraft:dolphin] and it returned 3,206 dolphins were present. 

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Also it appears to have very random behaviors in general, in this attached instance it split into a v instead of spreading like it used to.

Hmmm marked as won't fix. Fair enough, well hopefully a small change that puts the silhouette in the crafting grid when this occurs then?

Everything i could find regarding custom recipes though said that as long as the data portion of the item in question in the .json file was left empty it would use any item bearing the same ID, shouldn't the expected result be that it still pulls then? And if not the bigger issue would then be with it not pulling and not putting in the red faded item image players wouldn't know the recipe unless you have a reference somewhere else in or out of the game.

This is kind of odd, I just got my recipes up and running and I could move them onto the crafting table via the recipe book with a single exception I will be posting a bug report for. But maybe it's because mine is in a unique group and not one that shares space with vanilla?

Ah thanks. I had read that that was already inclusive. So that explains that 😛

it's a little hard to read but in the picture I posted, the purple block on the ground represents the coordinates I used, where the different shades of green represent what was actually targeted at different radius. show that when x and z are negative it actually tests one block diagonally closer to x=0, z=0

the radius isn't what's the problem it's that when using testfor and targeting a negative coordinate the location it actually centers on is off by one. For example if you tell it to check for -15, 75, -15 it instead centers on -14 75 -14
or other such as
-15, 75, 15 -> -14, 75, 15
15, 75, -15 -> 15, 75, -14
15, 75, 15 -> 15, 75, 15
basically what I'm say is when using testfor negative coordinates are off by one

would anyone like to take a look at this for me?

I figured it out! it was a couple things working together that was giving me the problems.

1: Radius does not work the way the wiki describes it >_>. On the wiki a radius of 1 is described as being a 3x3 block area with the target being the middle block, in actuality it's more of a +. and 2 being a 5x5 and instead being a slightly more swollen +.

2:There has to be a radius now? as far as I can tell if you only add coordinates (giving no definition to radius) or set the radius to 0 it does not actually target one block but instead always outputs true and will target you no matter where you are.

3: The block you set as your target is not where the block checks, it is actually checking one block South-East. Making it so the edges of that nice + shape were just missing my targets.

So all of this being said I now know the problem and how to work around it, though I think I'll be submitting a ticket for the target being off. Thanks for your repeated feedback through this.