Possibly a duplicate of MC-97042, an issue my friend made, except that one does with doors, I say this is a duplicate, because I'm trying to merge this into one report, seeing this doesn't just affect adjacent doors.
And please label where north is on the screenshot.
This probably does with the south-east rule.
This also happened to me, when there was lag.
@Scott Ruesch: It was only me, and the server I was using was nitrado.net gameserver.
Works As Intended, its a feature.
Reproduced this issue again by blowing up TNT and I got the error again @[11:33:28]:
[11:23:27] [Client thread/INFO]: Setting user: Foltrox
[11:23:29] [Client thread/INFO]: LWJGL Version: 2.9.4
[11:23:29] [Client thread/INFO]: Reloading ResourceManager: Default
[11:23:31] [Sound Library Loader/INFO]: Starting up SoundSystem...
[11:23:31] [Thread-8/INFO]: Initializing LWJGL OpenAL
[11:23:31] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[11:23:32] [Thread-8/INFO]: OpenAL initialized.
[11:23:32] [Sound Library Loader/INFO]: Sound engine started
[11:23:33] [Client thread/INFO]: Created: 512x512 textures-atlas
[11:23:38] [Client thread/INFO]: No update found.
[11:23:46] [Server thread/INFO]: Starting integrated minecraft server version 1.9
[11:23:46] [Server thread/INFO]: Generating keypair
[11:23:47] [Server thread/INFO]: Preparing start region for level 0
[11:23:48] [Server thread/INFO]: Preparing spawn area: 22%
[11:23:49] [Server thread/INFO]: Preparing spawn area: 66%
[11:23:50] [Server thread/INFO]: Changing view distance to 4, from 10
[11:23:50] [Server thread/INFO]: Foltrox[local:E:16b0f928] logged in with entity id 1035 at (215.2680011984138, 98.03579624663362, -67.03069508283133)
[11:23:50] [Server thread/INFO]: Foltrox joined the game
[11:23:52] [Chunk Batcher 0/WARN]: Biome ID is out of bounds: 2563, defaulting to 0 (Ocean)
[11:27:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2468ms behind, skipping 49 tick(s)
[11:33:28] [Client thread/ERROR]: Item entity 736502 has no item?!
[11:37:53] [Server thread/INFO]: Saving and pausing game...
[11:37:53] [Server thread/INFO]: Saving chunks for level 'Griefer'/Overworld
[11:37:53] [Server thread/INFO]: Saving chunks for level 'Griefer'/Nether
[11:37:53] [Server thread/INFO]: Saving chunks for level 'Griefer'/The End
[11:37:54] [Server thread/INFO]: Stopping server
[11:37:54] [Server thread/INFO]: Saving players
[11:37:54] [Server thread/INFO]: Saving worlds
[11:37:54] [Server thread/INFO]: Saving chunks for level 'Griefer'/Overworld
[11:37:54] [Server thread/INFO]: Saving chunks for level 'Griefer'/Nether
[11:37:54] [Server thread/INFO]: Saving chunks for level 'Griefer'/The End
[11:37:55] [Client thread/INFO]: Stopping!
[11:37:55] [Client thread/INFO]: SoundSystem shutting down...
[11:37:55] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
Java HotSpot(TM) Client VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Btw, the invalid boime id is MC-31960
Invalid, an issue with the resuce pack.
Invalid, hardware issue.
It's now an intended feature that enderman drop the blocks in 1.9, so MC-433 is basically resolved as 'Fixed'. Please update that./
I have actually also experienced this in 1.9 snapshots.
I think some calsulation is offset. I voted for this.
@SunCat: See @Bren Rado's latest comment.
@KingSupernova: It doesn't make sense that the arrow can go through the door, but it does make sense for the arrow to go through the holes in the door, because it is being realistic, the same for fences.
I agree, this can be closed.
Stop changing your security level to private.
Please change this to Awaiting Response, this was Invalid and there is something Incomplete, I need to update my Java Version, then you properly resolve this, the resolution was Improper, and I still have the Outdated Java Version.
But I've tested it and can confirm this happening.