It should be clarified that this is about wild wolves, not tamed wolves. From Grum's comment, it looks like he thought this was about your tamed wolves not becoming angry at something you hit and kill, rather than wild wolves not becoming angry at you for killing their packmates.
Is this still a concern in the current Minecraft version1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
This was not an issue in more recent versions as I have been attacked even though I killed the pigman in one hit. I still need to test this, but I would assume this would coincide with pigmen getting the zombie AI.
Some people kind of like this, it's helpful with getting rid of annoying pigmen that get in the way, however I can see how this could be considered op, thoughts?
Is the general theory that the pigmen are intelligent enough to see that one of them was killed even though they are zombies? Or that the hit pigman does a kind of shout or sending out pheromones or whatever to alarm the other pigmen? Example: There are trees (in real life) that alarm other trees with pheromones if a giraffe eats from it. But it wouldn't alarm the other trees if you would blow it up. 😃
The following is based on a decompiled version of Minecraft 1.10 using MCP 9.30.
The reason for this is that the method net.minecraft.server.MinecraftServer.updateTimeLightAndEntities() first handles packets. This means that the health but also the AI target is set first. It is important to know that this causes does not cause the mob to direct call for help. After that the mob is updated. The problem is that the method net.minecraft.entity.EntityLivingBase.onLivingUpdate() which calls the method net.minecraft.entity.EntityLivingBase.isMovementBlocked() which tests if the Health of the mob is equal to or lower than 0. If this is not the case AI tasks are updated. Even if this would be changed, which might cause problems with other AIs, a different problem would be that the AI task net.minecraft.entity.monster.EntityPigZombie.AIHurtByAggressor only runs every 3 ticks.
Still in 20w09a for Wolves, Pigmen (Now Zombified Piglins), Bees, and Silverfish. HOWEVER, this does not apply to Piglin. If you're wearing gold armor and one-shot a Piglin, the others around it will become hostile.
@unknown: MC-167195 was not about the bee alerting others, but rather about a bee getting angry while already being "dead".
If killed in one hit, bees will still anger towards the player while playing the death animation. This can be seen by the bee's texture changing as it angers and dies.
Thus it doesn't indicate anything for this issue. We shouldn't make assumptions. If this is intended, a developer is going to close this at some point.
Really?
I don't have the time right now, but I will try that out tomorrow.