Still Present in 21w05b. The "indoor" is misleading because it happens also outdoor. Seems to be related with pathfinding. I'll attach two short videos. If i remove one of the blocks where the villager keeps standing, he sometimes manages to recognize the workstation when falling. If not, he walks to the other sides block, and if this block gets removed too then he'll find the workstation.
Affirmative, thanks for pointing out at the existing Bugreport (i did a search but not for "workstations"... 🙂)
If needed i have saved a world, it will freeze seconds after load:
https://drive.google.com/file/d/1bx93C8xr2BPlwdWZZVZ9TnDcw_nDnrPP/view?usp=sharing
Hmm, yes, it's learned this way, but it seems very unlogical to me.
Shouldn't it be learned when obtaining a coal by breaking a coal block with (any) pickaxe?
I started a new world, got some logs, made planks and sticks and a wooden pickaxes. Then breaking a coal block with the wooden pickaxe to get coal is not learning the receipe so i have to craft a torch manually.
Of course, one will make stone tools ASAP but it feels wrong...
Ok, have a happ new year and thanks for the answer.
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I can confirm this happened to me in 1.14.4, but it was an original generated village (the villagers also where generated / breed in this village). I modified the generated village and set up 5 small farms (means: I created five farmland sites with 5 composters around the center of the Village and breed 5 farmers.) I also restocked the generated houses with enough beds, and placed some other job site blocks (grindstone/fletching table etc.), and started to breed them and raised the population.
At one point i recognized two farmers at one farm site (with one composter), however only one of them was working on the farmland, the other one did nothing, only running arround. I did a quick check and found six farmers in the village, only 5 of them working as the other one didn't have a job site block. This happened to other villagers too (toolsmith, librarian, fletchers).
Later then i recognized that some of the villagers didn't go into their beds at night, but just wandering outside and perhaps fled from the mobs. Others got slain (even those villagers that where sleeping in the bed previously). Now only 3 Farmers are left and some other villagers, i would say i have lost more than half the population because they didn't go insed to the bed.
The map has been started with 1.14.4, seed is "7420288264310442297", village is at 167 68 520 (safe TP spot).
I will upload an example picture (NotRouteToBed): A villager (Toolsmith) was staying at the spot where i placed the mossy cobblestone with the torch, the house in front has four beds (three of them occupied!). He dont pathfind to the bed, however when i break the cobblestone in the house (also showed in the picture) he started to move forward and sleept in the bed.
Edit1:
it may be related to a missing / modified meeting point? had only one meeting point (with the bell, as i needed the other for my artifical village). So i set up 3 meeting points in the village, now they sleep all in the beds. However, i have 31 beds in the village; currently there are 12 adult villagers left (however the started to breed). Weird.
Confirmed for 1.14.4 too.
may be related to this: If you place boat in water, then jump on in once, then when you walk you will move stuttering. I added a video.
I had this issue with a boat in 1.14.4 too. In rare cases it disappeared and on reload it is visible again. Unfortunately i coulnt catch it while recording the boat glide glitch.
MC 1.14.4 - Leaving a boat makes it disappear and glide back in position: https://youtu.be/hwbmHfnWPQg
Confirmed. Not on the first jump, but sometimes i got damage with full dia armor i lost 8 full hearts once!
when jumping once, walking speed will be reduced and is somehow stuttering like the player is stuck inside a block.
See also https://bugs.mojang.com/browse/MC-157224
with video. Bug came with 1.14.4 pre release 2
Youtube videos demonstrating the differences:
Comparing 1.14.3 with 1.14.4: https://youtu.be/jGaM7knybzM
Comparing 1.14.4 Pre Release 1 with 2: https://youtu.be/y8qlDQOs7rk
@Johnibur is this the desired behaviour from now on (1.14.4-pre2)?Â
Dogs (pets) should also be able to TP to the player when they are in water (standard behaviour in previous versions).
Think of walking on land, then swim through water, dogs follow you into the water (and move very slow), and when you're on land again they used to teleport to your position. Now they crawl slowly through the water, and if they are far away from players then mob pathfinding will be disabled for them, and they keep their position forever.
And: You cannot keep them from following you into the water except by sitting them down - then they wont teleport at all,
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I can confirm this for 1.8.9 with pigs and horses, for me it happend when loading a saved game. It also happens in vanilla 1.8.9 without extensions and resource packs, but using OptiFine with an increased render distance seems to increase the rate of the incident...
It happened in Peaceful on a farm full of pigs glitching throug walls and eventually leaving a piece of meat after dying. I also lost 2 (of 4) horses this way, unfortunately i wasn't near when it happen so i couln't collect the saddle and armor...
Agreed. And i used the search function 😞
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