mojira.dev

Travis Krueger

Assigned

No issues.

Reported

MC-152815 Server difficulty defaults to Peaceful on restart Awaiting Response MC-152647 New debug-screen tps meter not displaying Awaiting Response MC-152476 Endermen "angry" sound not tied to hostile mob sound. Cannot Reproduce

Comments

Issue seems worse going from 1.14.2 pre 3 to 1.14.2. Server TPS went from a average of 18-20 in 1.14.2 pre3 down to 15-17. I really wish there was some sort of response from Mojang about this. Our server population went from a steady 10-15 players down to maybe 3 on at a time since 1.14

If the next update is composed of "a bunch of less critical bugfixes" I fear my nearly 2 year old server will be dead. 😞

if we are not seeing it. You may have some hardware graphics issues.

also unable to reproduce. Tried full screen and windowed

How much do you have allocated? I have 6GB allocated and see 3.3GB used at menu. I do not see this as an issue. 

I have now tested this 3 times and if you leave the 40 block radius and wait awhile. they deaggro. I have seen nothing but normal behavior. I tested by gaining agro then pillaring up about 45 blocks into the ceiling and waiting for about 5 minutes. They have lost aggro every time. Must make sure there is zero pigmen with 40 blocks which is hard to do considering the 35 block agro chain. You may be 40 blocks away from the group but not from the ones on the edges of the group which have their own agro radius. 

From Wiki:

Zombie pigmen will remain hostile for 20 to 39.95 seconds, and will continue to pursue an already-targeted player after this time until the player escapes their 40 block pursuit radius. Approaching within 35 blocks of an already hostile zombie pigman causes it to sound an alarm call, angering other zombie pigmen in a 40-block radius. The forgiveness timer does not advance for zombie pigmen in unloaded chunks. Thus, if the player enters a Nether Portal and returns, any provoked zombie pigmen in the area will still be aggressive unless another player was nearby to keep the chunks loaded. Dying will not cause zombie pigmen to become neutral towards the player, regardless of whether they killed you. They will pursue the player even if under the effects of invisibility.

Had the same results as Sonicwave. Seems to perform normally.

Not sure if related but we did have a few instances of "extra" portals being generated in the nether. IE a player would go through a existing portal from the over world and a new portal would be generated a block or two away from the existing lit portal. It has happened multiple times with different portals. 

I have /kill all mobs related to villagers type by type and all at once and have only seen a minor improvement. I do not believe this is related entirely to the new villager mechanics.

confirmed in 1.14.1 I am seeing huge spikes when entities enter a nether portal. I am not noticing it with end portals

Still a issue 1.14.1 My server pop has gone from 30 daily active players to 5 since 1.14 released. Please prioritize performance.

I believe the wandering trader uses potions of invisibility on itself to stay safe at night. You can see the particle effects from it.