ANOTHER crash!! This would be unacceptable on Java Edition. Too busy developing dance emotes to fix issues with the game!
Golems haven’t had the “patrol” behavior since 1.8 (when night cycle begins, golems patrol close to the buildings at a slow pace rather than walk around randomly), Vindicators inside Woodland Mansions have been ‘Neutral’ to the player since Village & Pillage was released, villagers constantly losing beds leading to new villagers being born and having an overpopulated villages/homeless villagers, zombies breaking down IRON DOORS since 1.12...and none of this is even a thought in anyone’s mind.
Still happening a month and a half later. Why is this not being acknowledged??? I’ve crashed twice in 5 minutes????
Crashed 3 times already today. couldn’t even walk out of my base before it happens. This only happens with the default texture pack. When is someone going to acknowledge this issue? Too busy trying to add dance emotes??
And of course it is still happening with no comment or acknowledgement of the issue from them.
Still happening lol. Bedrock mods, have you tried actually testing stuff before releasing it? Are your beta testers not doing their job? How does a game like Minecraft not run without crashing? Any other game would be thrown to the wolves if they had the amount of bugs this game has.
Still happening. The Bedrock team is absolute garbage.
Also happening to me since hotfix came out. Brand new xbox one x, everything else runs fine except freakin’ minecraft lol. Things were fine before the hotfix.
So my four crashes that occurred in the last 1-2 hours is being logged? lol.
I’m running a brand new ONE X and this is the only game that crashes at a way too frequent rate.
Still an issue in 1.12 bedrock edition.
Wow how extremely helpful Violine. Amazing work you're doing.
They wrote a very detailed bug report but you just go 'iTs NoT fOr 1.14'. Stellar work.
As soon as I killed all cats with a command a golem instantly spawned.
Can confirm on Bedrock Edition, but most mobs suffer from this. The mob thinks the button is a block it can access so it will continue to 'jump on' the button.
I'll put it at a 0% chance this issue is fixed and will be passed off as "an intended game feature".
Confirmed mobs spawning on TOP of glass blocks. There is no preventable mob spawning.
Or what about pillagers & illagers spawning on a block that has fence posts on it? Or them spawning on half slabs? There's not a single block or item in the game that currently blocks mob spawning and that is a massive issue.
Okay I see that, but came here to add that cats are now spawning inside glass blocks. Does this happen if there is a full block below the glass block, giving the appearance of spawning inside glass?
AND also spawning in a 1x3 space MADE ONLY OF TRAP DOORS!! This is absolute nonsense. Bedrock edition is a complete joke.
Still happening in 1.12. Door will be 5 blocks to the side of where the villagers are standing, trying to go through the wall instead of pathing inside.
Never mind. Apparently my mountain village at Y=90 is not 'considered' to be the region for the Tiaga/Mountain skins. My apologies.
Same issues on xbox. Game has been unplayable since 1.16.100. Invisible mobs killing you is literally game breaking and I have no idea how it’s been this long without a hot fix. This would never happen with a release on Java.