mojira.dev

Valiant Seventy

Assigned

No issues.

Reported

MC-253830 Land mobs spawn in the ocean Invalid MC-169836 Mobs spawn where they shouldn't in 1.15.1 Awaiting Response MC-154529 End Crystal hitbox is too large Confirmed MC-75059 Possible chunk corruption - crash bug Duplicate MC-66011 Animals teleport through fences Duplicate MC-51222 Sitting puppies teleport when grown. Duplicate MC-51183 Mine carts "avoid" tracks when passing through nether portals. Invalid

Comments

Please close this issue. I found the cause. Entities used to be saved in region files but are now in separate files. These were not deleted so the new land kept the old mobs. Re-trimming the world, this time including poi and entity files, should resolve the issue. Minecraft is probably working as intended.

Please re-open this issue, as this now affects release versions of Minecraft, not just a snapshot. If I'm not mistaken, this was closed before because snapshots aren't covered under the normal terms of service.

As this "feature" may violate GDPR, it should be considered a bug and this issue should be re-opened. Please see: What are the GDPR consent requirements? - GDPR.eu
Specifically, this "feature" is a problem because the telemetry is identifying, and users cannot play without sending this information.

Furthermore, the following page appears to contain false information on this subject: https://www.minecraft.net/en-us/privacy/gdpr

The issue this duplicates was closed with the resolution "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was closed with the resolution "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was closed with the resolution "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was flagged "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was flagged "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was flagged "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was flagged "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The moderators censored the feedback the first time I posted it. I tried again and they allowed it. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

The issue this duplicates was flagged "Won't fix." Please use the feedback system to protest the Bedrock team's refusal to address this long-standing issue. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

This issue seems to affect other kinds of digital surround sound as well. This is likely related: [MCPE-50616] Poor surround sound & background noise with Razer headsets - Jira (mojang.com)

Please re-open this bug. It does not appear to be brand- or headset- specific. This is a problem with Minecraft: Bedrock Edition.

I've created a Feedback issue to protest the Bedrock team's refusal to address this long-standing issue. Please vote for the issue if you have been following this bug. Bedrock has horrible sound support on Windows – Minecraft Feedback

I've created a Feedback issue to protest the Bedrock team's refusal to address this long-standing issue. Please vote for the issue if you have been following this bug. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

I've created a Feedback issue to protest the Bedrock team's refusal to address this long-standing issue. Please vote for the issue if you have been following this bug. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

This is an issue with Minecraft: Bedrock Edition, not with Logitech's headsets or software. Most games (including Minecraft: Java Edition) work fine. I've created a feedback issue to protest the Bedrock team's refusal to address this bug. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

I've created a Feedback issue to protest the Bedrock team's refusal to address this long-standing issue. Please vote for the issue if you have been following this bug. Bedrock Edition should Support Digital Surround Sound – Minecraft Feedback

Simply marking this "Won't Fix" is simply unacceptable. Hundreds of other games (including Minecraft: Java Edition) work flawlessly with Logitech Gaming Software. This is an issue with Minecraft: Bedrock Edition, not with the Logitech headset or software.

I can confirm that this occurs in both Java 1.14.3 and Bedrock edition. I looked for and confirmed the distortion in both versions on the same PC, running Windows 10.

On Java Edition: I set the FOV to default and looked at a block, then moved the block to one corner of the screen. As it moved, the block got considerably larger closer to the edge of the screen, and appeared to change shape from a cube to sort of diamond shaped.

On Bedrock Edition: I turned off the "FOV can be altered by gameplay" setting, which locks FOV to default, ignoring the FOV setting. I did the same test, moving a block from the center of my screen to the edge. The results were mostly the same as Java, but the distortion seems more severe in Bedrock.

This gets worse in both version the wider the FOV setting is, and is horribly nauseating at anything greater than 90 degrees. On Java edition, I can play at 90 degrees after getting used to it. On Bedrock, trying to do that makes me want to vomit. I would consider myself more resistant to motion sickness than the average person, particularly motion sickness induced by movement on a screen. My family members get sick almost immediately if they watch me play.

EDIT: Out of curiosity, I set my FOV to 30 (the minimum) on Java Edition and repeated the test. The distortion is slight, but still present. Therefore I conclude that the cause of this distortion has nothing to do with the FOV setting. It's something inherent in the way the camera works. I really hope you can fix this. I can put up with it, but it's annoying at best.

[media]

After days of fruitless work, I finally determined that MC-108 makes it impossible to build 1-wide tiled comparator registers. I tried and tried for another full day (8-10 hours) but could not find a way around this. This might be doable if I could run the pistons from below, but that's impossible because they get powered through their heads and will not retract.