The newest beta broke custom models/geometries causing glitched out textures and wonky hitboxes... textures are misplaced, warped and black areas appear.
Sometimes it is not a complete reset, but sometimes partially (in some cases certain progress is resetted at random world logins/generations/loadings)
Thank you I understand.
So just to clarify, when dying text with dye, the "§" colour code gets added in the background (without the player knowing it got added, is that the intended behavior of dying text on a sign in 1.17)?
I'm using a Huawei PRA-LAX 1 2017 Android 8, I am having the same issue on beta version 1.17.30.20
I do understand thank you.
Thank You Appreciate
I don't have any examples to give, but I will upload a weird glitch that occured that is related, this happend prior before the world got resetted.
Sugar Cane has a similar problem
Never mind I will upload it to Google Drive, and I will give the link.
Right here: https://drive.google.com/file/d/1-6uQvbMyugpzDC5AQWfpjkZLqHbllMOA/view?usp=drivesdk
I can't seen to upload video. It exceeded the memory of 10MB... The video is 17.26 MB
They do still attack the armor stand... This isn't a duplicate of MCPE-104159, but sometimes they will occasionally run away from the armor stand. I will upload a video.
No I didn't have any resource packs or add-ons on that world
Thank you I didn't know that.
MCPE - 40404 and MCPE - 99591 doesn't fix nor describe my issue.
When a falling block like concrete powder, sand or gravel fall for to long it breaks for example when it falls to long through a cobweb or on water and soul sand. It's like it is despawning, by breaking.
To recreate this dig 3 blocks down place soul sand and place two blocks of water (source blocks) on top to create a bubble column then drop a falling block (a block that has gravity) then when it is bouncing up and down just wait a while then the falling block would just break... alternatively drop a falling block through a couple cobwebs that are ontop of eachother then it will also break after a certain amount of time.
I linked a zip for the images I attached on a separate report for the same bug.