mojira.dev

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Assigned

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Reported

MC-228264 Inconstancy with 2 advancements Invalid MC-207015 Heavy Delays Invalid MC-206444 Important Processes Cease To Function Awaiting Response MC-206081 Replacing doors with `setblock replace` behaves the same (visually) as `setblock destroy` Duplicate MC-176480 Lodestone Compass partialy broken Duplicate MC-169604 Lighting effect from torches on falling snow is backwards Duplicate MC-165306 Beacon beams are transparent from the inside Confirmed MC-162940 Slab in "Smooth stone slab" is faded and hard to notice in recipie book. Possibally in other places. Awaiting Response MC-162436 Items with right-click actions do not function when aiming at an entity Duplicate MC-162326 The breaking animation is brocken. Duplicate MC-153379 When giveing an item to place on a block, using give or replaceitem, it says it can be placed on missingno and can not be placed on what I want it to be. Awaiting Response MC-53756 Placing rails with /fill or /setblock commands does not support data value Duplicate MC-48345 Skin refuses to change for days at a time Duplicate MC-24734 stupid piston glitch Duplicate MC-20621 Decreased performance with zombie tracking Duplicate MC-17466 /gamerule Can Not Be Tabbed Through Duplicate MC-17465 Scoreboard Health Function Gives End of Stream Error Upon Joining Multiplayer Duplicate MC-17464 Health Boost Effect Stays Even When Effect is Removed. Duplicate MC-17463 Invisibility Potion & Effect no longer works. Duplicate MC-9436 Blocks that must be supported by other blocks, such as torches, doors, and levers, have strange behavior on certain blocks Works As Intended

Comments

This still happens on 1.16.4. The condition is that the player has to be in creative mode. It works in survival mode without problems. Should this be re-opened with a new issue as it is marked as resolved but still in the game?

Thank you! I wasn't able to find them inside the jar file. Maybe I looked at the wrong place... 🙂

@Warren Tode do you happen to have a data pack open source somewhere that I can use as a reference? I wanted to add some extra decorations to my world but I am quite confused on how to achieve it. Sadly the built-in jigsaw pools are defined inside of Java, as I can't find the json files for them inside the data folder of the jar file.

Clone does not respect orientation with rails. There seems to be 2 separate issues here, one where the setblock command doesn't respect orientation of some blocks, and one where rail's default behavior is overriding the behavior of the setblock and clone commands.

Still present in 14w17a.

The four screenshots I originally posted are invalid. The real cause is looking at an anvil facing the other direction, not turning. The hitboxes of all anvils is set to the last one you looked at. The same thing happens with double chests, but the difference isn't big enough to let you pass through completely, which if I'm not mistaken, makes this issue a duplicate.

Can you give us a screenshot of the location it happened in, PTR_91?

I'm having a similar issue, but my client is downloading skins successfully. Instead of my skin being default Steve, it's a previous version of my skin and remains unchangeable.

You can see my report as the fourth duplicate on this issue for more details. I'm not sure it's actually a duplicate since every detail of the issue is different, but whatever.

The glitch is only partially fixed. Rather than spawning you several blocks away from the minecart, it drops you within one block of the minecart. The issue of the area being one block smaller on the south side is still there, and with the area so small, this completely eliminates dismounting the minecart to the south.

In addition, dismounting a boat offsets your drop position depending on the direction the boat is facing, making even more difficult to work with than minecarts.

Edit: The more I work with boats the less consistent their dismount position is. Recreating setups in different plocations changes whether you can dismount in a certain position, so does changing something and then undoing that change. The setup involves placing a boat between four stone walls, the boat floating on water, and attempting to dismount outside of the walls. I am uploading a screenshot to demonstrate the starting setup.

Clam lol, that is most likely an entirely different issue. The range of a minecart is much smaller than 10 blocks, and I've seen people dumped out over 50 blocks away usually where they were a minute or so before getting out.

I have uploaded some screenshots. Figure 1 shows the pattern it uses to choose spaces to place the player. There's an issue where the area is one block too short on the south end, as in figure 2. I've also found a quirk where it prioritizes spots based on surrounding spots that should have no effect, as in figure 3.

This is not actually fixed. Map "The Lands of Reminiscence" still crashes when loading a spawner.
Map can be found here: http://www.planetminecraft.com/project/the-lands-of-reminiscence-a-survivaladventure-map-for-single-and-multi-players/

Poor frapjump. In the mean time, see if doubling the thickness of the top ceiling helps. It did for my stuff.

yeah, that would be why it was closed several months ago.

I believe I have found a serious issue related to this bug. A quick search through the issue tracker revealed my worst fears: Anvils can be decorporealized at will. I have uploaded a series of four images describing the process.

Ah, floating point precision errors. You have plagued us since the beginning. First you reared your head as we approached the farlands, now you show it again as time itself.

@William Pearson: One of the goals of the Redstone Update was to make Redstone more reliable and self-consistent. No other block activates on redstone updates, and the behavior didn't even make sense. Yes, it IS all bug.

Please give a screenshot or video of it happening, showing with F3 what snapshot you're in.

Well, ok, but I meant ALL the lighting glitches. We've had dark spots since quite a bit before the increase in height.

Minecraft hasn't always had these lighting issues. If only there were a reliable way to figure out exactly what change introduced what issue.