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david m

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Assigned

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Reported

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MC-240470 Static noise at the end of block placement sound effects Awaiting Response MCPE-138257 wall clipping Duplicate MCPE-136253 Levers cannot be made with cobbled deepslate Works As Intended MCPE-133733 keyboard issue/ space bar in-operational during gameplay Duplicate MC-184407 Incorrect structures generating in Overworld superflat preset. Duplicate MC-182478 Mob armor generates starting with boots rather than helmet Fixed MC-177759 Villager's Tracing to Invisible Workplaces Awaiting Response MC-144749 Minecart not turning when reaches a corner rail Duplicate MC-95602 Two diffrent coordinates for the same area Invalid MC-82446 Will not load game, says its missing an opengl and throws this code (exit code -1) Incomplete

Comments

That's because cause of the entity (ghastly moving) while your sneaking if an entity is mkvin it does not stop you from falling ov the edge especially if solid, it's also because the happy ghost update is fairly new and is still getting worked on, hope this helps.

black_shulker_box.png with brown’s texture

red_shulker_box.png with blue’s texture

won't change how the actual block appears in-world because the game ignores those textures for in-world rendering and uses entity-based rendering instead (shulker_box is technically a block entity with special renderer code).

Hello, this seems to be a suggestion that you want added to minecraft not a bug or problem for more info about mojira view the homepage and how to write a bug report, thank you.

Hello my name is David I usually help Mojira -look below-

If you're having trouble with setblock not working in a scheduled function, it's likely because of how the schedule command works. When you schedule a function, it runs later without any entity context, and in some cases, the chunk where the setblock should happen might not be loaded.

Here’s how to fix it:

1. Make sure the chunk is loaded — you can use forceload add x z to keep the area loaded.

2. Avoid relying on @s or any entity context — scheduled functions don’t have one unless you explicitly set it with execute.

3. If you're trying to run it from an entity (like a player or mob), use:

execute as @p at @s run schedule function yourpack:yourfunc 10t

4. You can add a debug message like say ran! in the scheduled function to confirm it’s executing.

Answer(solution)

Hello my name is David and I usually help in Mojira. The parrot is not dancing because it does not here the music which mean that no solid blocks (including glass) separate the parot from the jukebox, try removing the glass, hope that helps.

If you happen to find an instance of the armor generating correctly **(on Java), feel free to post a screenshot here.

I use unmodded minecraft, I do not even have minecraft forge installed. I don't quite know what you are referring too, and what makes you say I am using a non-vanilla client?

Thank you for explaining that. It makes sense and doesn't make sense at the same time. Basically I figured out that positive numbers "match up" and negative numbers do not because you always round the decimal place down.

Again, thanks for helping me understand this.

Okay, but so why is the block directly below me -73 -201 but the block I am standing on -74 -202 and why is that sometimes the xyz and looking at block will sync up but if i go to the exact same spot later they will be different again

X coordinates synced up again but the Z's are still different

this is still occurring in minecraft 1.6.2

It may be somthing to do with the Save you are playing in because A map I just created didn't seem to have this happening.