I would like to argue otherwise. I know what you mean and the tickets are similar, but the major difference is that Mojang could decide that ticket MC-1058 is not a bug, but a feature intended to not cause lag, but in my case, it is dependent on the target's hitbox. I would appreciate it if I could either rewrite this ticket and have it reopened or change the other ticket completely since it does a poor job of explaining what the bug is. To clarify, I am pretty sure what is happening is that the game looks at the hitbox of the armor stand and if it is a certain distance away from the players x/y rotation respectively the armor stand and all its contents stop being rendered. This could all be a feature and too much of a hassle for the devs to fix but in my case even the armor stand get's unrendered since the hitbox is smaller.
I would like to argue otherwise. I know what you mean and the tickets are similar, but the major difference is that Mojang could decide that ticket MC-1058 is not a bug, but a feature intended to not cause lag, but in my case, it is dependent on the target's hitbox. I would appreciate it if I could either rewrite this ticket and have it reopened or change the other ticket completely since it does a poor job of explaining what the bug is. To clarify, I am pretty sure what is happening is that the game looks at the hitbox of the armor stand and if it is a certain distance away from the players x/y rotation respectively the armor stand and all its contents stop being rendered. This could all be a feature and too much of a hassle for the devs to fix but in my case even the armor stand get's unrendered since the hitbox is smaller.