mojira.dev

efraim bring

Assigned

No issues.

Reported

MC-192202 Villagers ignores looking at players and has problems with tracking Cannot Reproduce MC-190699 Marker tag changes the rendering of armor stands Duplicate MC-190321 Armor Stands with the Marker tag stops rendering in certain player rotations Duplicate MC-169943 Add option for "transparent" blockmodels [Suggestion] Invalid MC-168808 Villagers behave weirdly when age is modified Invalid MC-161265 Villager stuck in a state between no job and job Invalid MC-116969 Mobs look at invisible mobs / players Fixed MC-116888 Bug 1:Entity friendly invisible doesn't work Bug 2: Villagers seeing death=NoAI Invalid

Comments

I would like to argue otherwise. I know what you mean and the tickets are similar, but the major difference is that Mojang could decide that ticket MC-1058 is not a bug, but a feature intended to not cause lag, but in my case, it is dependent on the target's hitbox. I would appreciate it if I could either rewrite this ticket and have it reopened or change the other ticket completely since it does a poor job of explaining what the bug is. To clarify, I am pretty sure what is happening is that the game looks at the hitbox of the armor stand and if it is a certain distance away from the players x/y rotation respectively the armor stand and all its contents stop being rendered. This could all be a feature and too much of a hassle for the devs to fix but in my case even the armor stand get's unrendered since the hitbox is smaller. 

You can use {Fire:10000s,Marker:1b} as a workaround. But it might not work perfectly since Marker sometimes doesn't render which is why I am here