mojira.dev

homchom

Assigned

No issues.

Reported

MCPE-50223 patch notes appear every time when opening the game on android Cannot Reproduce MCPE-50143 when creating new world, disabling daylight cycle also enables 'always day' if 'always day' has been toggled at least once Cannot Reproduce MCPE-43352 'drop item' sound doesn't have pitch variation like 'pickup item' Invalid MCPE-42659 Boat continues to move when the game is paused Duplicate MC-134895 Extinguishing fire with water plays no sound effects Confirmed MC-134894 breaking a block under fire plays a wool breaking sound Duplicate MC-134891 Placing water on a solid face of a partial block (eg. stairs and slabs) fills the block instead of placing water above it Duplicate MC-125259 /gamemode and other commands are not recognized in survival mode Invalid MC-111838 can't rename observer in anvil Duplicate MC-110231 block update causes crop to break only within 1 block of a certain block Works As Intended MC-105858 block glitched when trampling farmland Duplicate MC-105402 Player cannot climb up vines after hitting them with elytra Duplicate MC-102123 instantly travel to the nether after entering a nether portal Works As Intended MC-102122 Egg-spawned ocelots can't be tamed Duplicate

Comments

Interestingly enough, if you go into a river (or other water) on Java Edition 1.15.2, the current music stops, but underwater music generally does not start for several minutes. To my knowledge, both Java and Bedrock have timed (not continuous music), but I also tested on Bedrock 1.16.0, and the underwater music starts immediately after going underwater. So while the issue is present on both editions, it is much more tolerable on Java Edition since the underwater music won't actually start unless you're underwater for a long period of time, whereas on Bedrock, just going underwater for a second starts the music.

This can also be seen in a more simple way.

 

When creating a world, enabling 'Always Day' disabled 'Do Daylight Cycle' (which it should), but then disabling 'Always Day' after doing that also enables 'Do Daylight Cycle' (which it shouldn't).

Also affects 1.12.0.

 

I believe the difference between Bedrock and Java sensitivity is because Java uses raw mouse input, while Bedrock uses Windows Pointer Speed. For example, Bedrock sensitivity has mouse acceleration when the "enhance pointer speed" setting is enabled, but Java sensitivity does not (except in 1.14.3, which was a bug and was fixed).

For me, the mouse acceleration seems to be a result of the "Enhance Pointer Precision" Windows system setting. If you turn it off, the mouse acceleration turns off. This (making Minecraft affected by system mouse acceleration) might actually be a cool feature, but there should be a setting to disable it without disabling it for your entire computer.

The 'Affects Version' tag is outdated, but I can confirm that this still happens in 1.9.0.

Should this be marked as 'Fixed' and 'Resolved'?

I'm experiencing it in 18w47a.

 

I gave it like about 20 fish originally. I tried it just now again and it ate an entire stack of raw fish and it still didn't tame.

oh... ok. Thanks for telling me; I feel stupid now. Thanks for letting me know.