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jonatan

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Assigned

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MC-306074 Clicking on a map extending recipe's result when the item is not a filled map crashes the game Confirmed MC-306072 The game now crashes when viewing the tooltip of a bundle containing an item stack with incompatible data Confirmed MC-306056 The selected difficulty does not visually update when going into and out of the game rules menu Fixed MC-305914 /swing does not swing players' arms on their perspective Fixed MC-305732 Dedicated server operators can make all monsters despawn unintentionally with the World Options screen Fixed MC-305692 The World Options menu does not display or update properly for clients connected to dedicated servers Fixed MC-305118 Resource packs previously labeled as "Broken or incompatible" don't show up at all Confirmed MC-305105 The spear in an entity's main hand gets animated when their off hand arm is swung using /swing Fixed MC-301735 Server Management Protocol Kick command parameter mis match Fixed MC-301706 Server Management Protocol does not support parameters as object (by-name) Fixed

Reported

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MCPE-201661 movie event duplicated texture in the nether of the overworld Duplicate MC-217932 I bought minecraft but then when i tried to log in it says that i dont have minecraft and need to buy it again. Duplicate MCPE-90403 Sharppnes 1 netherite sword Invalid MCPE-52774 CRAFTING CAKE Bug Fixed MCPE-52244 GAME CRASH WHEN EAT LAST ITEM Duplicate MC-160066 Server crashes when trying to load specific chunk in the End. Duplicate MCPE-38563 Scaffoldings down button Duplicate MCPE-38005 Multiplayer with friends Cannot Reproduce

Comments

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

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It's playable now but very annoying. The chest inventory is so far and transparent, it's difficult see the objects. We need the game draw all the inventories in top of the screen, may be if a zbuffer problem.

Same problem for me in ps4 psvr, imoossible to play with the UI back the blocks

 
"in java a float divide by zero will make a value infinity"

"That's a pretty broken Java bug."

 

It isn't a bug at all, it's working exactly as specified in the floating point standard.  (IEEE-754). If it worked in any other way then it would be a bug.

 

 

 

Yes, this issue was solved in old versions and come back again in android. It's the third time that this issue appears again after the fix.

This apparently also affects Silk Touch with Luck of the Sea.

It only affects enchanted books in practice, but normally you can have enchantments meant for different items on the same book without any issue.

Omg, previous versions autojump jumps in door, now autojump always jumps in all walls. Unbeliable.

The worst bug of the history of Minecraft…  This brokes the game completely. In my case Overworld portals works fine but when I use a Nether portal I spawn sometimes in random location without portal or I spawn in random spawn with new portal close to others.

With that bug the overworld it's fully of random portals and you appear in random locations when you try to return from nether.

 

Has anyone had a whole-chunk entity wipe happen in a singleplayer world?, everyone seems to be talking about realms and servers. I think whole-chunk resets could be a server-specific issue.

This is just guesswork at this point, but maybe there is a specific type of entity that triggers the chunk entity wipes? Most of these problems seem to involve villagers, all incidents I have suffered from were in chunks that were loaded/unloaded with villagers in/near them.

 

Also, the rate for this happening seems to be pretty low, so one may need to fill multiple chunks with entities and repeatedly load/unload them.

 

I think testing could be done whether or not the amount of entities in a chunk makes the random disappearances more likely, it may be that a single bad entity causes all in the chunk to disappear, in that case chunks with more entities would be more at risk. All the disappearances I have noticed happened in chunks with plenty of entities, though this may just be because those are the easiest cases to notice.

I tested with the villager bed bug: it doesn't cause other entities in either chunk to disappear, just the villager. This seems to suggest that it and the whole chunk disappearances are separate issues.

I have also seen some talk about a possible third issue, which causes villagers to teleport into floor/walls and die from damage, rather than just disappearing.

The whole-chunk issue also affects item frames, which are immobile, and in my case affected stationary hopper minecarts, which weren't even on rails, so I don't think they have to do with motion. In my case they have happened near end gateways, but that may be just be because of the chunks were often unloaded/loaded.

 

Had this happen twice,  to villagers and to  hopper minecarts. Both times in the End dimension, on a self-hosted completely vanilla survival server.

 

It seems to affect ones in a single chunk specifically, villagers in the chunk right next to the ones who disappeared were fine, while everyone in one chunk disappeared.

 

This is a very severe bug, I'm scared of even playing at the moment, there are seriously difficult to replace entities in some of my builds, and it seems to be a common issue: https://www.reddit.com/r/Minecraft/search?q=disappearing&restrict_sr=on&sort=relevance&t=month

 

It seems to happen when chunks are unloaded/loaded, probably the worst bug in 1.14, the visual glitching is annoying, but it doesn't result in permanent damage to player worlds.