I noticed that the "BEFORE" video has its recording cropped, sorry about that :/
Nevermind still happens
[media]
Looks like there is a case where this doesn't happen. I wonder if it has to do with how the chunk loads.
I then clearly noticed and saw that there's a gravel block that falls off around that time, into the water. I wonder if it ever falls before the chunk loaded or something.
Do placed blocks even have a light level at the location they're placed at? Is there some async like behavior where the block was thought to be solid but at the same time the solid block started falling, so then it just got client light 0?
I guess, it's still happening in 1.18.1
But what if 2 players are playing multiplayer and killing the dragon? Wouldn't then just one of the player get it?
I encountered this issue when the water block is underneath it. In 1.17.0
I can reproduce this issue in 1.17. Just push a Enderman in the water. You can spawn the Enderman in.
Still an issue, as of 1.16.4.
A kind of detailed debugging of this issue, can be found here: https://bugs.mojang.com/browse/MC-190537
Relations:
MC-164298
Still doesn't work as in 1.16.4.
The issue here is that, users doing custom heads, are or will be unable to do custom heads anymore because its constantly being updated to the newest one.
This makes decoration and etc. harder for custom maps.
@violine1101 I've added steps to reproduce.
Confirmed aswell, at the other hand, it's like maybe good like that, but maybe it wouldn't be bad to have a default aswell, I think what is just needed is a template of the overworld, with its actual values maybe.
Issue still persists, nothing on here has been changed on the issue, all issues are still the same, the lag and thing still is there, so the other head bug fix, did not affect this one, also not that it was ment to affect it anyway
When the player is hungry, it will eat the potato instead of placing it.
In the version where the player heads are working, I think you mentioned that on 1.15.2 they were okay.
Can hold CTRL + ALT and press the middle mouse button on the player head, to get the block you're pointing at with NBT.
And then put it on the first inventory slot and type in
/data get entity @p Inventory[{Slot:0b}]
Also the copy of the world, what's the original version and how does it come you played it on 1.16.1 but it was on 1.15.2?
Similar issues:
Can reproduce in 1.16
Issue is that the player head when given does not contain the texture property. Which could be fine but, thing is Minecraft does not seem to check if the "textures" property exists or not.
You can test this with:
/data get entity @p Inventory[{Slot:0b}]
when you put the player head on your first slot it will print out the data including NBT aswell.
Issue is that somehow bee's prefer this "path" to go through in their AI.
With more testing, the issue is that bees do not add "closed doors" to their Pathfinder, but solid blocks do. If a door is closed, the bee will still somehow try to go through the door. Instead it should maybe try for a bit and then try another path or something.
https://i.imgur.com/s5fMDXm.png
They somehow come inside from that open window, and then to go outside they somehow calculate the "closed trap door" as a path to go outside.
https://i.imgur.com/D2Ck24S.png
Another example is this
https://i.imgur.com/mQJNoVR.png
Before I placed the grey block infront of the door, two bees were trying to go through the door. After I placed the block, the big bee rotated and went outside from here:
https://i.imgur.com/3mA8d7P.png
Also somehow, they also attempt to go "inside" through the closed trapped door, which they can not go through.
https://i.imgur.com/Mncbie5.png
So at the end, you have bees trying to go through closed trap doors.
https://i.imgur.com/8OTxj1C.png
Mostly if the trap door is placed like this
https://i.imgur.com/AeBi8Ux.png
Bats also have the same or nearly similar issue but, they try to go through it and then they decide to change the path, apperantly.
Flowers where placed there aswell
Yes, it's also 1.15.2 ahm I think even older aswell, when I tested it.
Wait, where's that from? The data pack files in .json?
I am still able to re-produce this issue on 1.21.4