Attachment is done.
No, it saves the world, either single or multi just fine. It is only when I choose 'Quit Game' that it freezes.
Windows 7 Ultimate (Version 6.1 - Build 7601 - SP1) - 64 bit
AMD A8-5500 APU 3.20 GHz
NVIDIA GeForce GTX-1050
16GB ram
FYI - All previous versions are working fine, same launcher. Just the 1.17 is doing this. I didn't try any of the pre-releases.
It is showing that it is set to 3, which is the default. Worlds behave normally, they just won't quit without freezing. Please note the correction, it is on "Quit Game", not "Save and Quit to Title".
I see this on Optifine (latest version) when I use fancy graphics settings. They reappear if you close and reopen, or (I believe) you (F3+T) refresh the resource packs.
If you do F3+G (Show chunk borders), are the villagers and farm in the same chunk? I've had issues with them not 'seeing' the farm area in that case.
If it's any help, I have found that if you change the current audio device while Minecraft (launcher) is running, it still uses the audio device that was active at the time Minecraft started. I had to exit Minecraft, including the launcher, in order for Minecraft to use the newly selected device.
Confirmed! Only the villagers have disappeared, over 40 of them, Large number of errors like this in log:
[08:31:11] [Server thread/WARN]: Exception loading entity:
q: Loading entity NBT
at alf.f(SourceFile:1599) ~[20w07a.jar:?]
at alj.a(SourceFile:441) ~[20w07a.jar:?]
at alj$$Lambda$3198/1274024699.accept(Unknown Source) ~[?:?]
at t.a(SourceFile:341) ~[20w07a.jar:?]
at alj.a(SourceFile:440) ~[20w07a.jar:?]
at alj.b(SourceFile:493) [20w07a.jar:?]
at alj.a(SourceFile:474) [20w07a.jar:?]
at cdm.a(SourceFile:375) [20w07a.jar:?]
at cdm.b(SourceFile:138) [20w07a.jar:?]
at cdm$$Lambda$3081/1202186867.accept(Unknown Source) [20w07a.jar:?]
at cda.w(SourceFile:478) [20w07a.jar:?]
at ws.a(SourceFile:603) [20w07a.jar:?]
at ws$$Lambda$3184/1876020038.apply(Unknown Source) [20w07a.jar:?]
at com.mojang.datafixers.util.Either.lambda$mapLeft$0(Either.java:162) [datafixerupper-2.0.24.jar:?]
at com.mojang.datafixers.util.Either$$Lambda$3185/192084021.apply(Unknown Source) [datafixerupper-2.0.24.jar:?]
at com.mojang.datafixers.util.Either$Left.map(Either.java:38) [datafixerupper-2.0.24.jar:?]
at com.mojang.datafixers.util.Either.mapLeft(Either.java:162) [datafixerupper-2.0.24.jar:?]
Confirmed on Pillagers that have exhausted the durability of their crossbows. They do regain their arms, but no weapon, if a raiding party comes around, FWIW.
I get the same farmer behavior....
[media]Michael,
I will see if I can reproduce it....
On mine, single chests have the sound, but not double chests. I can confirm that furnaces, blast furnaces and smokers are all failing as above.
OK. FYI, the wiki was changed to that description since I reported it.
I can confirm at least the first one. I was killed by a Vindicator that was in one of the village houses during a raid.
Definitely still in 18w20c vanilla, in a brand new world.
I just migrated a world from 18w16a to 18w20b, and have that same behavior. I have an underground spawner that I have used for some time as a zombie farm, and the light level just went too high to spawn. All that was happening was Zombies were fighting a few Skeletons that spawned while I was away, the light level went to 8, and the spawner stopped working.. World is 800mb, wasn't sure if you wanted that uploaded. Seed is -1778555556, position is 97 15 428.
Just tagged the Baby Drowned, which did work and show, as an experiment. However, when I left the game and returned, staying in a 5 block radius of the Baby Drowned location (was in single player survival mode BTW), the Baby was gone, and just the chicken was left. Odd....
On Windows 7, 64bit as well. Also, the caught item never reaches the player, you have to 'go get it' every time.
Happens for me, even if I close the program entirely and reload the world. I am on 1.12-pre5.
The current version doesn't support audio output switching mid-game. If you do F3+T (Reload resource pack) it will start working on your headphones. I think the next version of MC will fix this.