mojira.dev

metarmask

Assigned

No issues.

Reported

MC-118185 Trying to interact with entity 3 or more blocks away without seeing its eyes only interacts client-side Duplicate MC-73110 Unicode characters not supported in realms description/name Fixed MC-73024 Realms error appearing in wrong location Won't Fix MC-72632 Client tries to get realms server list even if it couldn't authorize the player. Invalid MC-15647 Loading progress bar doesn't show up while loading world Duplicate MC-7776 Tile entities like furnaces can't be moved by pistons. Duplicate MC-5126 Sometimes you can't move items to or touch buttons in the upper part of the creative inventory Invalid

Comments

@Marcono1234 No. Reproducing this issue does not require feeding the horse.

The server up/down/join buttons also appear and change color when the mouse moves over the buttons.

Confirmed in 1.8.7: http://www.youtube.com/watch?v=wtBS62Xyoa4 (this is why bugs shouldn't become features... "zero-tick pistons"? That sounds more like a hack than something intentional.)

Confirmed for 1.8.1-pre4.
The title is incorrect. Spectators can travel to the nether by teleporting to that player (https://twitter.com/Dinnerbone/status/464386873365114880), it should be "Specators can't use nether portals". But I don't think it's supposed to work like that, because nothing (except commands) can interact with spectators. Also, dinnerbone said (https://twitter.com/Dinnerbone/status/428941132513705984) specators are supposed to be able to pass through all blocks, which wouldn't be possible with portals teleporting you away.

Maybe add all keyboards to the description/environment for easier access? @Alejandro Bentivengo

This is very inconsistent to reproduce. Sometimes when I have a bad session ID the error shows up, sometimes it doesn't.

This is not a duplicate of MC-64282! That one is about the error itself, this is about how the client tries to get the server list even if it already failed to authorize, and how it doesn't display the error in the interface, only in the console!

Reproduced. When the beacon isn't in the FOV, the beam disappears.