This period (at least, on pre-2) was of 200 milliseconds, it's really easy to get tricked to sign something else.
Personally I believe only words written by you should be signed, and what you can do is let the server have an "alternative visualization" (formatted message) for the message which is what displays in chat, however, when opening the report screen you always see the original messages to report, and those are always the players' words that they have typed in.
This removes the need of the client signing arbitrary components sent by the server, as well as the whole need for chat preview feature, the main drawback is you can no longer show in chat if messages were tampered by the server or not (because any of them could be tampered, but probably aren't, and if they are, you would still be able to just see the actual message when trying to report, on the report screen). But i don't really see this as an issue because even with chat preview feature, servers which rely on editing chat messages can not actually rely on clients' text as the client (due to that delay, or disabling chat preview) could be sending the raw unmodified text, and the server will still want to apply the formatting, meaning it will just become invalid anyways.
As of 1.15, the difference between maximized and fullscreen is minimal, while generating terrain on a new default world i can get about 40-50fps on maximized, and about 45-55fps on fullscreen. On normal (non-stressed) situations both work fine.
(I consider the bug to be fixed)
I've tested and issue is still present in 1.14.2 FPS go down to solid 16FPS when in windowed, and instantly set to 144 after pressing f11
I can confirm the latest launcher update fixed it for me
it's a localhost, shouldn't it be 512 MB by default? (i didnt use a custom run.bat, just the .jar)
Also: when doing this horizontally it's ok to do it for thousands of blocks, but doing it upwards crashes in a few seconds
could you test it with your mod + optifine on? im curious to see if optifine has this fixed
this might be fixed, but now you can't stay on a server for longer than 24 hours, that can be considered a bug too, right?
Quote:
If it would be prohibitively difficult for you to make piston extension blocks feasible for use by mapmakers again, I would encourage you to add a new block with the same functionality that doesn't have the lag issues that piston extension blocks have had since 1.8.
Thanks for your time, and thank you for all of you work making Minecraft the great game it is.
________
it indeed would be nice to have that, a block that's empty, not visible, and prevents you from placing blocks there
PS: i do not like the idea of maps thay say: "to play this map you must use optifine or a silly MC bug will lag you so much you wont be able to play, but with optifine you will be fine"
the thing that bothers me the most is that i usually play vanilla only, no mods, but this has proven optifine to be needed for some stuff, bcos this can make the client multiply the fps's x 20 or more (from 20 fps's to 400)
what i'm saying, is that if optifine can fix it, it is fixeable
Optifine fixes it in no time
it is fixeable
nope, 0 villager, both in the chunks and all the world, i can guarantee there were no villagers in all the world, just slimes (invisibles + noai) and some armor stands
maybe it has to do with the NoAI tag?
Really annoying bug, really easy to fix, please MC developers fix this
by the way, this also happens if you summon entities with a custom UUID, and you use the command twice (before killing the other one) bcos there cant exist 2 entities with the same UUID, one gets "that entity cant be found", and the newest does respond to the UUID
fix this please, it's really annoying to make screenshots every thime you try to make a arrow (<<<<----->>>>) or whatever
it still should calculate it when you click done, if not, when you just pass from mipmap 1 to 4 you are recalculating it 3 times, or vice-versa
Thomas S:it is fixed on pre-3,
PS: thanx dinnerbone 😃
i would mark this as working as intended, shift prevents you from falls that are 1 block high or more, for less than 1 block fall it does not prevent falling
While yes there was a behavior change to chickens, which now jump from thrown eggs and get burnt (and i don’t know if it’s intended behavior or working as intended), i believe that it shouldn’t be possible to get burnt from jumping under a lava cauldron since you should hit your head with the underside of it before touching the lava. If this gets fixed then the other bug regarding baby chickens won’t matter; the farm will work regardless even if they jump.