mojira.dev

stephen smith

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Reported

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MCPE-115871 Landing on snow with elytra killed me instantly Duplicate MCPE-109034 Villagers, Mobs and Animal figures freeze but an invisible version of them continue to move Duplicate MCPE-108978 Villager forgets trade after curing Duplicate MCPE-107867 Mobs become active before world has loaded when goin through a nether portal Incomplete MCPE-92930 PigStep Disc gets deleted while playing in jukebox Duplicate MCPE-91972 Iron Golem spawning on bottom half slabs Duplicate MCPE-90396 Crashing on Ps4 and deleting items Invalid MCPE-88475 PS4 hourly crash with error CE-34878-0 ever since the nether update 1.16.0. Invalid MCPE-22641 Enchantment seed is reset every time the world is closed and opened. Duplicate MCPE-22132 Minecraft PE world freezes every 30 seconds after travelling large distance Fixed

Comments

I have not been able to re-create this issue since it happened, I was having issues with the villagers freezing at the time so this may have contributed to the bug, im not sure, happy for this to be closed.

Update: this only seems to be happening on old worlds, I started a new world and played for hours with no crashing/glitching/lagging, the world i have that was originally a PS4 editions world is the world I am having issues with. Is this a conversion issue??? I have put hundreds of hours into my "PS4 editions" world that I do not want to lose, i played last night and it deleted all of the animals in farms after a crash??????? what is going on.

THIS NEEDS FIXING!!! hundreds of players worldwide are experiencing these issues on PS4!!! it seems to be getting worse day by day, the game deleted my red stone shulker boxes along with 12 minecarts in a bamboo farm and my hourse!!!! i had to restore a backup, i can no longer play the game until this is fixed!!!

Happened to me twice, I have 12 Minecarts in a Bamboo farm, all 12 have disappeared twice now... plus one i have in a sugar cane farm, Im on PS4 bedrock 1.16.1 singleplayer.

Happening to me in my Enderman farm in the End dimension. PS4 bedrock, 1.16.1 singleplayer, orbs float around at feet.

They are likely related but this behavior to me is extremely specific in that's it's exactly every 30 seconds on the dot, and is related entirely to the size of the world and it hits even if you aren't moving.

It would certainly be possible that the same problem causes this but it seems somewhat separate of lag from loading chunks as you're moving.

There seems to be movement on it just today.

https://www.reddit.com/r/MCPE/comments/6ios4k/coming_back_to_windows_10_ed_and_getting_extreme/dj8a68u/?context=3&st=j48y1pqi&sh=fd45a63e

There's a reddit comment from tomcc, one of the developers saying he's fixing it.

I've experienced this same bug again, now with a new world that's only 23 MB in size. This makes it all but impossible to travel any meaningful distance in a world.t

At first, I played in the world for a few weeks, traveled to the nether, but otherwise restricted my movements in the overworld. The game ran perfectly fine with no problems as far as performance or lag was concerned.

Yesterday, I crafted a fully zoomed out map and explored all four corners of the overworld, on the map, leaving the middle of the map empty. This increased the world size from around 12 MB to 24 MB. Ever since, my game now lags for 1-3 seconds every 30 seconds on my android samsung galaxy s6, which has 3 GB RAM and a 2.1 GHZ processor. While moving into and out of chunks I'll occasionally experience a great deal of lag, but that doesn't affect the 1-3 second lag that consistently arrives every 30 seconds on the dot.

This is making any world in which I explore the overworld even a little bit unplayable.

Yeah I've noticed that anything which changes the hotbar at all, even the durability of an item being lowered, also causes the xp bar to update.

Not a gamebreaking bug, but interesting.

Just yesterday playing single player in 1.1, I experienced this bug.

I was wearing protection IV enchanted diamond armor, and had previously logged out in the nether with a fire resistance potion running. Within a couple minutes of logging back in I was insta-killed by the first blaze that hit me. Not only did it instantly kill me, but it also instantly broke all of my protection IV diamond armor which had been recently crafted.

Perhaps there's a bug that causes the ranged attacks to enter into a infinite loop?

That's intended, actually: Potions of invisibility don't work against guardians and elder guardians of Ocean Monuments.

Actually, every single item gives the exact same set of enchantments (for each item) on restart.

The enchantment seed used to be set per world, now it's apparently resetting every time the world is reloaded.

Fortunately, after the first enchantment, as you noticed, the available enchantments are still random.

Right, it seems like when you first enter a world, you gain experience as if you were level 0, until you gain a level and then things work normally.

Also experiencing this on an android phone.

I am also having this same issue on a Samsung Galaxy S4 in version 0.12.1. In my survival game I've actually never been able to break nether wart in the two places I've seen it, either in the nether fortress where I found it and in my home in the overworld where I planted it.

ok, so i hold it down....... thats embarrassing, sorry to waste your time!

@Richard You should probably just attach the images here. Both of your links 404.

That's odd... The launcher shouldn't have any effect unless it's downloading from a different location. Once you log in and updates are checked, the launcher closes and the actual mc.jar takes over. I use a cracked launcher for videoing myself (i have no friends) on a local offline mode server, and the textures look fine for me (or I wouldn't use it for videoing).

P.S. Afaik the cracked launcher only stops the password check, but doesn't mess with textures. I think the most likely problem here is that the cracked launcher is out of date, and is launching the main mc.jar in the old way. My custom launcher (made with hex edit on launcher 12) works perfectly fine.

This issue's title can be misunderstood. From what I can tell, he means that the player is still visible, but lags behind the minecart (if you read my first comment). It seems like a simple lag issue, but I think it's still an issue that should be fixed, probably by having the client detect when other players are in minecarts and by ignoring player coords and using (offsetting by the proper amt) the minecart's coords instead, or something of this effect, to make riding player's positions dependent on the minecart instead of being sent separately.

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