mojira.dev

strawberrymilk

Assigned

No issues.

Reported

MCPE-177845 The pick-up animation for most items goes to the top and sometimes the bottom of the screen instead of in front of the hotbar. Confirmed MCPE-172710 Certain items attack and breath bobbing animations are different than in previous versions Community Consensus MCPE-162322 Third person crossbow charging, the animation on the right arm it doesn't shake. Duplicate

Comments

affects 1.20.60.25 Preview


Reply from @unknown:
Please use the Mojira Discord to request adding Affects Versions. Comments like this add unnecessary clutter and hide more important information.
(Delete this entire comment after reading)

affects 1.20.51 Hotfix and 1.20.60.23 Preview

affects 1.20.50, and 1.20.60.22 preview.

still affects 1.20.50, and 1.20.60.22 preview.

affects 1.20.60.22 preview.

also Apple, and Trialkey is affected by this issue.

affects 1.20.50 and 1.20.60.21

affects 1.20.41 Hotfix and 1.20.60.21 preview

affects 1.20.41 Hotfix, and 1.20.60.21 Preview.

Yes, I mean the video that you've uploaded here, but in the main hand version, 1stwave wave attachable item. Could you put the exact code here? pls๐Ÿ™

can I have the exact code of 1stwave attack rotation? pls i beg you!๐Ÿ™ I'll give you a proper credit in resource pack so pls๐Ÿ™

[Mod] Umija5895M oh sorry for being rude, I'm trying to figure out how to use mojira, I'm just a new reporter here.

[MCQA] Justyna Oleล› I already did, I'm sorry if I don't upload it sooner because there was a problem when I uploaded the video earlier the mb is the problem, it was too big, but don't worry I've already Optimized it.

@LateLag sir, can I have the old sneaking Java animation code? It is 'bout the 1.8 blocks above?

man, thanks for your coding my mistakes; it should be accurate now that I've uploaded the new resource pack.

I fixed the Bedrock Vanilla code yesterday. I don't know if it's accurate or not, but it almost matches the Java sneaking animation.

here is the code:

Bedrock codebase(vanillaBedrock)

"animation.player.sneaking" : {
"loop" : true,
"bones" : {
"body" : {
"position" : [ 0.0, -2.0, 0.0 ]
},
"head" : {
"position" : [ 0.0, -1.0, 0.0 ]
},
"leftarm" : {
"rotation" : [ -5.7, 0.0, 0.0 ]
},
"leftleg" : {
"rotation" : [ -28.0, 0.0, 0.0 ]
},
"rightarm" : {
"rotation" : [ -5.7, 0.0, 0.0 ]
},
"rightleg" : {
"rotation" : [ -28.0, 0.0, 0.0 ]
},
"root" : {
"position" : [ 0.0, 1.25, 9.0 ],
"rotation" : [ "28.0 - this", 0.0, 0.0 ]
}
}
},

Bedrock codefixed(to match to Java)

"animation.player.sneaking": {
"loop" : true,
"bones" : {
"body" : {
"position" : [ 0.0, -2.0, 0.75 ]
},
"head": {
"position" : [ 0.0, -1.25, -0.55 ]
},
"leftarm" : {
"position" : [ 0.0, 0.0, -1.0 ],
"rotation" : [ -5.7, 0.0, 0.0 ]
},
"leftleg" : {
"rotation" : [ -30.0, 0.0, 0.0 ]
},
"rightarm" : {
"position" : [ 0.0, 0.0, -1.0 ],
"rotation" : [ -5.7, 0.0, 0.0 ]
},
"rightleg" : {
"rotation" : [ -30.0, 0.0, 0.0 ]
},
"root": {
"position" : [ 0.0, -0.5, 9.0 ],
"rotation" : [ "30.0 - this", 0.0, 0.0 ]
}
}
},

If you want to see every difference between the codebase and codefixed, please look at the attachment files. I also uploaded the resourcepack.

still affects 1.19.40.02, and 1.19.50.21