It is not fixed:
Player 1 opens chest
Player 2 opens chest
Player 1&2 close chest
Chest is now inverted.
This report exist because it is a better version of the old one, which was marked as resolved without a reason which makes sense. I waited two weeks for him to explain what he meant further, but I didn't get a reply, so this one exist, so I can get one.
Also, I'm pretty frustrated because I spend a few hours In total on this bug report, and it was marked as invalid without a reason. (Seems to happen often here)
@Dhranios
This is technically a duplicate, yes, but I waited first of all now two weeks for a response and second of all here is an idea which is possible without rotated texture. In a resolved Issue, no mod is going to look.
PS: if you rotate them properly, every side would look right.
Saw someone on Reddit having this Issue in 1.18 wrote him to post a screenshot here where the version is visible.
Here is the post:
[media]PS: Sorry for the screenshot added to the Issue, but I can't add an image only to this post.
But rotated Textures are supported for glazed terracotta.
Why can't they be supported for Walls?
PS.: If there can be no rotated Textures for walls, make at least one site right.
KAIEDE I noticed the same thing.
Can confirm in 21w44a
Opened the world to the same thing. After a bit of trying, I got in the World (With 10 GB of RAM). I have now been in this world for 2 hours and i have still the same performance.
Seed: 5637837785475677757
Cords: -937 30 556
RAM usage: 9567 MB at max
Screenshot: F3+SHIFT menu opened, F3+ALT+SHIFT menu opened Lagspike
PS:
Open Minecraft Launcher
Go to the Versions Tab
Click on the three points next to the Version
Scroll down until you see "show more" and click on "show more"
Now scroll down to the "JMV-Arguments"
Change the first Argument (-Xmx2G or -Xmx2048MB) to -Xmx(Number of GB of RAM)G
Important: Never change the GB of RAM to almost max, always let at least 4-8 GB of RAM for your OP, etc.
(I recommend at max half of your RAM)
Same Problem
Reddit post:
There needs to be a bed nearby the bell and villager. I did a test and got this achievement without being in a village and verified a bed is required. You only need a bed a bell and a villager that is being attacked by a hostile mob. I think they all need to be within 16 blocks of each other. You will see a green particle effect from the bell when you place the bed near it when a villager is present. That may mean the specific bed villager and bell need to be linked for the achievement to work.
I think a desert village works better because it is more compact and more likely to have beds close to the bell. I would bet if you collected all the beds in any village with a bell and placed them back down around the bell you could get this achievement to pop easily. Wait for the night time and ring the bell when the villagers are getting attacked in their beds.