Can confirm in 1.19.3 (/playsound
plays no sound, goat horn items do work and play sounds)
After I explicitly set the path to java for the profile and curl
'd the missing files, the launcher finally allowed me to run Minecraft. However the panorama and the Realms "Get a trial!" map screenshots were missing (the violet-black "missing texture" texture was displayed instead). I restarted Minecraft, the launcher downloaded additional 100MB of things and now everything looks fine in game.
When manually downloading missing files, for every file I was getting the same error as in launcher ("closed with bytes remaining") for a short while, but after a few tries the download succeeded and I could move on to the next file.
@Oval not completely a duplicate. My report adds that these structures can float. I think it should be marked as relating to that report.
I'm getting the same issue in 1.15
It's WAI - it's an easteregg like "Grumm", "Dinnerbone" and "jeb_"
Confirmed.
@Michał No, this is not WAI. Of course, I agree with you, but the point is that these non-stackable items can be easily stacked in a single slot in your inventory, and then you can store them in this way. They just simply need to disallow placing item stacks with quantity of more than max stack size, and problem solved.
Actually yeah, you are right, it's a duplicate.
By clicking Tab you can change focus of the gui components to the item name text box, and rename an item
Yes. For testing I just changed my gamemode to spectator, searched for a naurally generated spawner, found two (one was just an underground spawner and second was in a mineshaft). Entities weren't spawning, and their Delay was all the time 0s.
Also, in 19w14b entities are now spawning properly.
Can reproduce. It looks like their AI is slightly broken. They detect edible animals where they do not exist, and they emit biting sound.
In 19w14a there's a new villager trade menu. After clicking a trade it moves all required items you have to the trade item slots and you actually can make a trade even if there's a invalid discount.
You can even make item stack of (for example) 6 boats, as I wrote here: MC-147431.
Also, MC-147431 is not a duplicate of this issue as MC-147431 is about making nonstackable items stack even if there's no invalid discount.
Cannot reproduce.
Workaround: hold shift and then start flying.
I just tested it, and on singleplayer sheep are actually eating grass and grass blocks.
(readded my comment)
Hey, it's not a duplicate. MC-146800 is about unstackable items' invalid discounts, but my issue is about making unstackable items stackable using trade menus. The topics of those two issues are different, because after clicking the trade in the list it moves up to 64 required items to the trade item slots even when the trade is not on discount. Please change the status to Open.
@tryashtar
[media]MC-72379 is about map pointer being changed too early before leaving the map area. Adam McNeil's issue here is about map pointer staying frozen when reentering first map's area after leaving second map's area.
@Museical3739 If the folder doesn't exist, create it in .minecraft\assets\objects. What's the URL?