mojira.dev

xRsBuiltx

Assigned

No issues.

Reported

MCPE-171493 Game crashes while joining. Awaiting Response MCPE-169435 Trident falls through blocks (Breaks all trident killers). Duplicate MCPE-169132 Armor disappears when you die while flying into blocks. Duplicate MCPE-166041 Moving blocks push spectator player Confirmed MCPE-164378 Ravager floats above flowing water without being pushed. Awaiting Response MCPE-161484 Xbox cannot join custom server since 1.19.21 update. Awaiting Response

Comments

There is a big issue with larger worlds. I took me a long time (over a week) to get our server back up because it kept boot looping and crashing the world. Even with no packs on, and loading multiple backups. 

Update: After AFKing overnight in the world, I did not experience a crash. But the world is unplayable. Im unable to open doors, move down scaffolding. I can break stuff but still leaves the hitbox. Cant sleep in beds, etc. See pic below.

[media]

Jay Wells, If the OP is not replying. Then I can take over the support ticket and give you more info about this bug. This bug has been, and is still active < 1.19.81+ and really breaks a lot of the gameplay any time you use name tags. Even where I have a piglin bartering farm with approximately 30-35 name tagged Piglins, The surrounding loaded area around the Piglins will not spawn any mobs until the Piglins are unloaded. However, Ive had this happen in multiple instances. 


Reply from @unknown:
If you can reproduce this, feel free to create a new bug report. Please provide complete and specific steps in the Description, using this format.

Steps to Reproduce:
1. (list every step completely, so someone else can reproduce the issue, and try following your list to make sure you can still reproduce the issue yourself)
2.
3.
Observed Results:
(briefly describe what you see happen, including any message(s) shown)
Expected Results:
(briefly describe what should happen)

(add screenshots or video to help explain the issue)

Current as of 1.19.81. Filling commands on stream on BDS server (30 chunk view / 4 chunk sim)  running a /fill ~~~ ~7 ~9 ~50 air command. Was able to fill several times making a tunnel. Then randomly says "Can not place blocks outside of the world" running the exact same command. (hitting the up arrow in chat to play last command).  This has been happening for quite a while. 

[media][media]

This includes trident killers that are on, or left in the off position. It does not seem to matter if the tridents are actively being moved while being unloaded. They will sometimes fall down and destroy the hopper minecart. Sometimes they will fall completely through the floor, past the hopper minecart and past the hoppers. Its almost like the game is forgetting the position of the trident killer when its being unloaded. Both pictured have not been used in a long while and have the tridents fallen through them upon reloading. 

Having the same issue on our server, Verified by myself and other members.  The lines tend to be in a straight line when appearing. One member said the lines were under her mob farm and completely stopped all mobs from spawning. Which makes me think that its not a visual glitch, but that game actually thinks those area's are lit up.  Verified on BDS multiplayer 1.19.73 server. 

Edit- Verified there are no light blocks present in any of the Y value along the "light".

Also verified there are no light blocks present around 0 x Y x 0.

First screen shot is directly below the lights position.

The second is directly above the lights position. 

[media][media]

Ok, So after playing around with this bug some more, I found that the armor is not breaking. The armor also is not deleting. The armor is simply going up to the highest open air block. (Like a item elevator). This part of the mechanic seems to be working as intended. However, I would suspect its a hitbox issue? Allowing the player to die "inside" of the block. Which then since the items are "inside" the block, It treats it like an item elevator and takes them all to the surface. You can see my short video on this bug here. https://youtube.com/shorts/5Er6edcna34?feature=share

Is your reply to me, Or the original poster? 

Still current in 1.19.71.  It happens whenever an area is unloaded in any manner. Log in/log out. Leaving area, going into the nether, etc. Extremely irritating and slowing our content production on our SMP server. 
This bug is very similar to MCPE-151440

However, This bug (MCPE-167769) recently started in 1.19.60+, Whereas the bug above ( MCPE-151440) has been around since 1.17.30 or so. 

Agreed Shane, I cant believe this was not in the 1.19.71 hotfix!? 

Extremely annoying and very difficulty to build. Need a hotfix for this! 

[media]

Here is the attached world. I placed command blocks to make it easier for whoever is testing it. 
The Ravagers float way to high above water, Which makes the water hardly push them.
If there is glass 3 high above them, They push up against the glass and practically do not move, Even though the Ravagers are 2.2 blocks tall.  Thanks for confirming Silent, Definately a huge issue!  

Hello, Unsure why this has been marked resolved? I added a world download of what you see in the video. Here is the video as well. 

https://youtu.be/WxL_fTycCn4

This will be fixed in the 1.19.50 Beta. 

Yes, Options are always good though! I know some bugs can be hard to replicate. 🙂 Thank you! 

Problem seemed to be on the Bedrock Connect side of things. They released a fix for it thismorning and is now working correctly for the members. 

Unsure if this is an issue with Bedrock, or an issue with Bedrock Connect. 

As mentioned, still current in 1.19.20.  Ive made a contraption to simulate exactly whats going on. I put it all into a small .mcworld file. You can find that here https://www.mediafire.com/file/g1b69ggnefzpam1/Brokenhoppers.mcworld/file  If you need me to make a new bug report for this, Let me know and ill be happy too! Thank you! -Rs. 


Reply from @unknown: there is already a test world linked in the description at the top of this report.