Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-312514 |
Drowned do not immediately lose aggression when the player switching to Creative or Spectator mode
|
Unconfirmed
|
|
||
| MC-312513 |
About charging
|
Unconfirmed
|
|
||
| MC-312512 |
Launcher utility subprocesses abort with std::bad_function_call on Linux
|
Unconfirmed
|
|
||
| MC-312511 |
Minecraft GUI renders incorrectly in windowed mode
|
Unconfirmed
|
|
||
| MC-312509 |
Minecraft's display gets corrupted when minimized
|
Unconfirmed
|
|
||
| MC-312508 |
Creative flight: Movement stuck after colliding with lantern while holding W, must re-press W
|
Unconfirmed
|
|
||
| MC-312506 |
Full screen with unrecognized pop-up window options
|
Unconfirmed
|
|
||
| MC-312505 |
Straw beds breaking after sleep or leaving the bed early doesn't trigger sculk shriekers
|
Unconfirmed
|
|
||
| MC-312504 |
Projectiles desync when exiting simulation distance
|
Unconfirmed
|
|
||
| MC-312502 |
Bottle positions in brewing stand GUI do not match block model
|
Unconfirmed
|
|
||
| MC-312501 |
The `multiplayer.other_players.not_available` string is missing a verb and is improperly capitalized
|
Unconfirmed
|
|
||
| MC-312500 |
Minecraft no longer recognises presses of some media keys at all
|
Unconfirmed
|
|
||
| MC-312499 |
The `options.sharePresence.none` string uses the word "Hidden" instead of "None", unlike similar strings
|
Unconfirmed
|
|
||
| MC-312498 |
shade_direction_override values "north"/"south" and "east"/"west" duplicate each other
|
Unconfirmed
|
|
||
| MC-312497 |
New icicle template models are not prefixed with "template_"
|
Unconfirmed
|
|
||
| MC-312496 |
Icicle models use deprecated "shade" boolean
|
Unconfirmed
|
|
||
| MC-312495 |
Player fall distance is off by one
|
Unconfirmed
|
|
||
| MC-312494 |
45-degree-rotated elements can have radically different shadings in the same block model
|
Unconfirmed
|
|
||
| MC-312493 |
The narrator says "button" after the player's name when the player options button is selected, unlike similar buttons
|
Unconfirmed
|
|
||
| MC-312492 |
The Ice Cave biome cannot generate mineshafts.
|
Unconfirmed
|
|
||
| MC-312491 |
Parrots don't imitate frostbites
|
Unconfirmed
|
|
||
| MC-312490 |
The "A Furious Cocktail" advancement doesn't require the freezing effect
|
Confirmed
|
|
||
| MC-312489 |
The "How Did We Get Here?" advancement doesn't require the freezing effect
|
Confirmed
|
|
||
| MC-312486 |
Add Server screen saves invalid addresses like "." without validation
|
Unconfirmed
|
|
||
| MC-312484 |
Targeted block/entity depends on eye height rather than camera position
|
Confirmed
|
|
||
| MC-312483 |
Ice Caves can generate on the surface
|
Confirmed
|
|
||
| MC-312481 |
chest can be equipped on tamed baby donkeys and mules
|
Unconfirmed
|
|
||
| MC-312479 |
Only some mob sounds have age-dependent captions
|
Unconfirmed
|
|
||
| MC-312477 |
Copper Golem Pathfinding issue
|
Unconfirmed
|
|
||
| MC-312476 |
The background does not get dim when the Friends list is opened
|
Unconfirmed
|
|
||
| MC-312475 |
Programmer Art brewing stand model is partially corrupted/misconfigured
|
Unconfirmed
|
|
||
| MC-312468 |
Saddle can be equipped on baby skeleton horses
|
Confirmed
|
|
||
| MC-312466 |
Shield remains raised, but stops blocking damage after being replaced by a command
|
Unconfirmed
|
|
||
| MC-312465 |
The frame time overlay enabled by F3+2 incurs excessive performance overhead.
|
Unconfirmed
|
|
||
| MC-312461 |
The 3rd floor illager face in woodland mansions can sometimes be exposed behind it
|
Confirmed
|
|
||
| MC-312460 |
Minecarts affected by flowing water in waterlogged blocks are not always given the correct velocity
|
Confirmed
|
|
||
| MC-312458 |
Entities don't slide on ice crystals, unlike regular ice
|
Confirmed
|
|
||
| MC-312457 |
Entities don't slide on icicles, unlike regular ice
|
Confirmed
|
|
||
| MC-312456 |
Mobs immune to freezing in powder snow can get the Freezing effect applied to them, unlike frostbites
|
Confirmed
|
|
||
| MC-312455 |
Water Bucket Glitch with Non-Integer World Border
|
Confirmed
|
|
||
| MC-312452 |
Inconsistent rendering of smaller entities at a distance
|
Unconfirmed
|
|
||
| MC-312450 |
Jumping right before breaking a block makes the block reappear for a short amount of time
|
Unconfirmed
|
|
||
| MC-312444 |
The game crashes when resizing the window on Windows 10
|
Plausible
|
|
||
| MC-312443 |
Horse turning sways or is delayed
|
Confirmed
|
|
||
| MC-312439 |
Ice balls thrown directly down create particles at head height
|
Confirmed
|
|
||
| MC-312436 |
The Freezing effect overlay does not adhere to the UI pixel grid
|
Confirmed
|
|
||
| MC-312433 |
The closed caption for throwing ice balls is inconsistent with the ones for other throwable items
|
Confirmed
|
|
||
| MC-312432 |
Thrown ice balls with 3D models rotate weirdly according to the camera
|
Confirmed
|
|
||
| MC-312431 |
Red and brown mushrooms now spread incorrectly
|
Confirmed
|
|
||
| MC-312430 |
Falling pointed blocks deal more damage than before
|
Confirmed
|
|