Basically every single update mincraft ever has they seem to give a better fps but then no it all goes downhill from there. When ever i am on my multiplayer server that I and some friends own (private whitelisted) its a powerful server and so there is nothing wrong on the side of the server but if I am in un explored areas meaning there are no player placed blocks and no torches and basically its just stock minecraft I can get 40-60 fps stable with no lag. As soon as i goto a base or somewhere that has been developed its every freaking second I move the fps drops to 0 for a matter of 0.001 second then back up to 40-60fps its so freaking annoying and has to be fixed or optimised, with my specs if I have everything on tiny fast and off I should be able to run minecraft without a doubt very smoothly, but no, if I install optifine the game runs perfectly in any enviroment i go in, normal render distance with fancy graphics is out of the question without optifine but as soon as i install that i can play with stable frames per second, on normal render distance and on fancy graphics. I know i have only spoken about my issue but i have seen this problem many times before.
Truth be told i think its very bad coding on mojangs part i mean if something goes wrong or an entity appears to be in the wrong place it gives that error message like 60 times and lower processors just cannot handle this. Please guys dont just dismiss the lower end pc users, if we had the money to go buying the top of the range pc's we would but it just isn't all that easy.
One more thing, if they made the game actually make use of the ram you give it then im sure that would clear up a few things i mean usually the game wont go over the 500mb limit whereas if it gave the ram a little more to do im sure that could help some of us out.
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Like just always seems to be more stable fps wise when update but then I realise that its just as laggy as always.
That is something that off the top of my head i cannot tell you, if its very important and could help me like if its some sort of compatibility problem i could find out.
No offense, but this is a bug tracker. Bug trackers require very specific information on a single issue inside the game. Saying "The game's shit written and doesn't work on low end PCs" is more of a forum thing than something for a bug tracker.
I guess he wants better optimization which's always a good thing but as David says, use optifine if it works for you.
Personally I don't like optifine because it gives me weird render artifacts under some circumstances.
I get weird flickering in the terrain when I move around too. Disabling Advanced Open-Gl fixes this for me.
I'm guessing OptiFine uses optimizations that don't scale well across platforms, which is why it's not implemented in the main code (yet).
The lag is because of the blocks turning into items, and sand/gravel falling. It is happening in singleplayer, when you enter your world, the few minutes is laggy because minecraft try to load the things that should not be generated or exist on that way. When you exploring a new place in multiplayer, the minecraft detects the "floating" sand and gravel chunks, and the torches (ex: in NPC mines) are falling down because there like water flowed in or lava. If there is "floating" or not moving lava or water blocks, minecraft fix it, and it starts to move, and that is why it is causes lag. There is no way to reproduce this problem, mojang should make the world generations (it could be hard because in minecraft, there is a lots of weird world generations, that are just random) better, so there is no gravel generating in floating peaces etc.
> Basically every single update mincraft ever has they seem to give a better fps but then no it all goes downhill from there
So you mean when the game updates it starts out better then slowly decreases? Is this per world, or does the lag transfer between worlds?