Hostile mobs spawn on the surface despite light levels over 7.
Testing methodology: Create a new superflat world. To avoid slime spawns, I set dirt height to 64, though the effect happens at the default setting of 2.
Observation: Despite being day, hostile mobs spawn on the surface. This also happens inside well lit closed areas as well (see attachment).
Linked issues
is duplicated by 13
relates to 1
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Comments 18
May also ignore biome, slime will spawn in any biome. (I am not sure whether or not only spawns on slime chunks), but slime will spawn on the surface even if it's not in the swamp.
[media]I think biomes are still counted properly when spawning. Slimes spawn probably only on slime chunks.
Husks/strays spawn only in desert/cold biome as well.
This issue is happening for me in 1.14-pre3. It is in the desert and it seemed like mostly it was just skeletons. I could watch them spawn in and out. They were not burning and getting close enough would trigger aggro. After watching a bit more I also saw spiders and creepers and even an enderman. It seemed somehow isolated to that specific area and seemed to persist after restarting the game. It's a hardcore game, but presumably that's not a reason for it.
Just to amend this I found another bug report specific to 1.14-pre3 that wasn't well written but pointed out the "Erase Cached Data" option for worlds that had been upgraded (in my case from 1.14-pre2). Using that option completely fixed my issue.
There's a new ticket for this issue in the 1.14 pre-releases: MC-148504
can confirm