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MC-151244

Jungle Tree Sapling negative farming ratio

So I just started testing out Minecraft 1.14 on a private nitrado survival server with some friends and I wanted to make my Island a jungle. Therefore I travelled 500 Blocks for half an hour to finally locate a jungle. After bringing some jungle saplings back home and planting them + waiting for them to grow, i got 2 saplings back out of 4 planted saplings. I dont think this is intended and if it is, I would say tahts pretty shitty because youd have to cut down two trees in the real jungle to get one tree to your place, which is a very annoying process and doesnt make me enjoy the game. Also I dont wanna travel 10000 Blocks over and over again

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Comments 7

Saplings drop is random, 5% chance from each block, IIRC.

There is no guarantee one tree will drop N saplings. In all my previous worlds jungle trees had positive farming ratio, even if sometimes inconsistent.

You should've brought 6 or even 10 saplings, such things happen.

@anton

No. I have been playing on a Realms world I share with a friend, and Jungle trees are either dropping 1 or no saplings. Every other tree is fine, but Jungle trees have an insanely bad drop. And it's not fair. This needs to be fixed.

 

My report here: https://bugs.mojang.com/browse/MC-159949

The fact that this report was made 3 months ago, and still has not been fixed, or even someone assigned to try to fix/develop on it, is just sad. Way to go mojang. 

I did my report on the bug hoping that I'd be able to get it fixed quickly, then play on our Realms world again and get the Jungle saplings I needed.

 

Also note that this affects 1.14.4 too, not just 1.14.

My report here: https://bugs.mojang.com/browse/MC-159949

This affects every version since jungle trees have been added. This is most likely intentional behaviour.

@unknown Jungle leaves are specifically set to a drop chance of 2.5% in the loot tables (other leaves are at 5%). So on average you need to destroy 40 leaves to get a sapling.
I'm under the strong impression that this is intentional. It could be that it even is intended to send the message, that reforesting a jungle isn't easy once it is destroyed.

But let's not speculate, instead I got some data for you.
After growing small and huge jungle trees a bunch of times and counting the amount of leaves each time I get the following data:
Small trees: 52 to 58 leaves per tree
Huge trees: 216 to 352 leaves per tree

Divide these numbers by 40 (or 160 in the case of huge trees) and you get the average number of saplings you will get per sapling used on the tree:
Small tress: 1.3 to 1.45
Huge trees: 1.35 to 2.2

So you will actually get more saplings on average, you have just been a bit unlucky. If you make sure to get every single leave, you might be able to get more with your two saplings 🙂

Also if you very strongly dislike this behaviour, it would be possible to change the drop chances with a data pack.

I might want to add that using fortune on leaves (yes, that works) you can further increase your chances of getting saplings.

Taking Panda's numbers:

Tree

Leaves

No fortune

Fortune III

(1/40 chance for sapling)

(1/24 chance for sapling)

Small

52 .. 58

1.3 .. 1.45

2.17 .. 2.42

Large

216 .. 352

1.35 .. 2.2

2.25 .. 3.67

So "negative farming ratio" is just not true. Even without fortune you (on average) get at least get your saplings back, and with fortune you get at least double.

The question that remains is if the 2.5% drop chance is intentionally different from other types of leaves. I strongly suspect that to be the case, but we don't know for sure.

Ian Phillip von Scheven

(Unassigned)

Confirmed

Loot tables

Minecraft 1.14, 1.14.4, 1.17.1

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