mojira.dev
MC-207251

Sculk sensors and shriekers do not work correctly when cloned, generated on superflat worlds or placed with custom structures

Using a flat world with preset minecraft:bedrock,2*minecraft:dirt,minecraft:sculk_sensor;minecraft:plains causes all sculk sensors not to work. Only sculk sensors you placed react to sound.
The sculk_sensor_phase tag seems to be on inactive forever.

Linked issues

MC-207255 Sculk Sensor doesn't work in superflat generation Resolved MC-207279 Sculk Sensors Created Via a flat world preset do not get activated by vibrations. Resolved MC-207321 Sculk sensor not sensing when generating Resolved MC-207372 Sculk sensor superflat world not functional Resolved MC-207423 sculk not working Resolved

Attachments

Comments 26

Benjamin Goldstein

i know this isn't an intended bug, but what if there is/will be a way to make them being on cooldown toggleable, like you can use something to "turn them off" and im not talking about wool occulsion. Maybe a glow squid drop? something that can pad them in a gel like substance?

can confirm

alphaimetal0903

can confirm

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16 more comments

Deleting the last vibration data didnt work, as it just defaults to 0

I can fix it!
U need a delete one value in .nbt (i use NBTExplorer)

[media]

Edit this and delete coordinates in this "pos"

Also affects control+pick block.

Ctrl + pick block is tracked at MC-249450.

also doesnt work with structure blocks

CalXee

kingbdogz

Confirmed

Normal

Game Events

sculk-shrieker, sculk_sensor

20w49a, 20w51a, 21w03a, 21w05b, 21w06a, ..., 1.19, 22w24a, 1.19.1 Pre-release 1, 1.19.2, 23w13a

23w16a

Retrieved