mojira.dev
MC-209558

Biome borders on client are inconsistent

When connecting to a server, the biome borders (in the overworld) are not constant across all y-levels, unlike in a client/singleplayer world. This is easiest to observe when using the Biome Border Viewer mod, but can also be observed using the F3 screen.

Tested by comparing a client world and a server world with the same seed, the client world's biome borders were constant across all y-levels, while the biome borders when connecting to the server varied with the y-level.

https://github.com/mrp-v2/BiomeBorderViewer/issues/2 is the source of this issue.

 

Attached Images (taken using the referenced mod above):

world seed: 7031511839578461877

location of camera: -258.5, 73, 0.0 (-145, -17.5)

observe the smooth borders on the client world, compared with the rough borders on the server world.

Images taken without mod:

The ones with the default skin are taken on a dedicated server, the other ones were taken on a client world. Notice that on the server, moving up/down by a block changes the biome, unlike on the client world.

Linked issues

Attachments

Comments 15

This report is invalid as your game was modified when experiencing this issue. Just to inform you, the bug tracker only handles issues that occur in Vanilla Minecraft so if this issue persists without the use of modifications, feel free to create a new report.

Matthew Partington

This issue was observed on a vanilla server and also verified using a vanilla client. I only used a modded client because it is easier to see the biome borders using modded than by using the F3 screen. However, I will add screenshots from vanilla in a bit to prove it.

Possible duplicate of MC-173878 in that case.

Matthew Partington

MC-173878 may be related, but I don't think it is a duplicate issue. It describes an intended behavior that can be observed on both clients and servers. This issue, however, represents a discrepancy between server and client behavior.

Easy way to reproduce: Go to the border of a swamp biome as a guest in a LAN world and fall from world height to the ground while looking at the biome in F3. You'll see that it'll constantly change. Now place a pillar of oak leaves there. Notice that they all have the same color.

[media]
5 more comments

Confirmed for 1.18.2 

This seems related to MC-239446.

It's the exact same root issue, actually.

I've noticed monsters spawning on mushroom biomes and MiniHUD showed ocean biomes are often created above mushroom biomes, especially around the edges of the mooshroom island. I suspect this bug report is related.

[media]

@unknown That is MC-93271.

Matthew Partington

(Unassigned)

Confirmed

Platform

Low

Networking, World generation

biome, networking

1.16.4, 20w51a, 1.16.5, 21w13a, 1.17.1, 1.18.2

Retrieved