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When in spectator mode if you go underground you should see through the ground which doesn't happen, in fact you still see the textures of the blocks on the ground.
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Do you use any resource packs? If so, does disabling solve the issue?
Otherwise, please provide a screenshot with the F3 screen enabled.
https://fuze.tv/XiLudo/post/605bc0bc9003ad00162c6a6a here's another clip with f3 menu.
MC-220428 may be relevant or even the same issue.
for those of us less technical savvy, is there any suggestion on how to fix this? the block rendering issue is still present in the latest snapshot/pre-release
The same issue is still present in 1st prerelease of 1.17 - I guess some incompatibility with OpenGL.
My machine is:
Windows 10 Insider Preview build 21390.1
Intel Core i5+ 8th Gen
nVidia GeForce GTX 1050
16GB DDR4 RAM
2TB SSD
16GB Intel Optane
I've got pure vanilla for 1.17 prerelease, no overlay, no modification, so there's no way that this is caused by a 3rd party software. This seems to be hardware issue, or rather hardware incompatibility with the renderer engine. Doesn't happen in 1.16.5, doesn't happen in earlier snapshots of 1.17. Why is this invalid? Obviously your renderer doesn't seem to work correctly on some graphics cards.
[media][media]
This is current state in 1.17-prerelease-1 snapshot. These are lava-filled caves.
P.S. - It is worth to mention that I am playing on a laptop and I cannot actually change my GPU, I would have to change entire motherboard. Not even nearly in my budget to do that, not even nearly my budget to buy a new machine. My hands are tied in this case.
Can you attach a screenshot of this happening with the F3 debug menu enabled?