When moved out of range of a trapped chest while the interface is opened, reopening the chest doesn't emit a redstone signal and also doesn't display the opening animation. The only fix I've found is to completely replace the chest. This affects both survival and creative mode.
Reproduce (Creative Mode)
Create a contraption with a trapped chest activating some redstone
Fly by the trapped chest and open it while flying by it
✔ Notice the redstone activatesLeave the GUI and fly back to the trapped chest
Open the trapped chest
❌ Notice the trapped chest doesn't display an opening animation or emit a redstone pulse
Code analysis
Code analysis by @unknown can be found in this comment.
Linked issues
is duplicated by 8
relates to 2
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Comments 20
I've found that being moved at least 6 blocks away from the chest reproduces this. I've used pistons to open the floor beneath me, using a boat to move away via flowing water, and simply just jumping and falling several blocks while interacting with the chest reproduces this bug.
@unknown Could you please provide a nbt-file (structure blocks)) with the full contraption, or a small worldsave download?
@unknown You can reproduce this with something as simple as e.g. this
[media]
If you're in Creative, just move away from the trapped chest quickly, and while doing so, open it.
When you get back, the wire (and thus the piston) isn't activating anymore if you open the trapped chest.
It doesn't reset properly, but that's been in the game since a while apparently.
Thanks @unknown for the help I was able to reproduce this it seems that the trapped chest doesn't display the opening animation as well along with it not emitting a redstone pulse. I've updated the report with reproduction steps and this information
Relates to MC-226015
I was unable to reproduce this in 1.17