mojira.dev
MC-271371

Random palette pixels in elder_guardian.png UV texture map

There are left over pixels in the UV texture map for the elder guardian, which were seemingly used for a previous palette when making the texture. These pixels go "unused" in the sense that they are unrelated to the texture and were likely not intentional, but (despite the fact that they normally aren't visibile in game) can still be seen under certain circumstances.

Unused Pixels

(Highlighted in red)

[media]

Fix:

[media]


(This fix does not account for MC-271510)

Notes:

(Because the issue has not been confirmed or triaged yet, it has been altered to split off a seperate issue MC-271510 into it's own report to avoid any conflict)

Linked issues

MC-271509 Model parts overlap in the guardian (guardian.png & guardian_elder.png) UV maps Open MC-248553 Texture map for villager types contain unused pixels Open MC-248554 Unused pixels in lead_knot.png UV texture map Open MC-257432 Ravagers have unused pixels in their texture Open MC-260786 Default parrot textures have white background instead of transparent Open

Attachments

Comments 2

I've updated this report and split most of it into another issue; MC-271510.

[Mod] Jingy

Sarah Boeving

Community Consensus

Gameplay

Low

Textures and models

elder_guardian, texture, unused-pixels, uv-mapping

1.20.6, 24w20a, 1.21, 1.21.3

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