mojira.dev
MC-262588

Unused pixels in beacon texture

Relates to: MC-176095 MC-199660 MC-208679 MC-250985

May also relate to: MC-159560

The bug

In both the vanilla textures and Programmer Art, the two topmost and bottommost rows of pixels in the beacon, as well as the three leftmost and rightmost columns of pixels, go completely unused - only the middle 10×12 rectangle is actually used.

How to fix

An easy fix - just replace the vanilla beacon texture file with the one attached, and replace Programmer Art's with the fixed Programmer Art beacon texture as well.

Linked issues

MC-272100 Unused palette pixels in horse textures (horse_[brown/chestnut/creamy/white].png) Resolved MC-176309 Illusioner has a few misplaced pixels left in their texture Resolved MC-199662 Extra pixels in cocoa pod textures as of Texture Update Resolved MC-201150 Unused pixels in end rod texture Resolved MC-242092 Texture map for magma cube (magmacube.png) has unused pixels Resolved

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muzikbike

(Unassigned)

Confirmed

Textures and models

unused-pixels

1.19.4, 1.20 Pre-release 1, 1.21.3

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