Moderator Note
You may continue to experience item frames dropping if you loaded your world in a snapshot between 1.7.4 and 14w05b
Please keep in mind snapshots are development (testing) versions, it is recommended you reload the world from a pre-snapshot save.
When upgrading a map previously run in 14w04a as well as the backup in 14w02c all the item frames in loaded chunks, as well as all items inside them were on the ground as items.
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Confirmed. Some item frames remain intact, though. I have some item frames in an area and, when loading the world, some started off 1 block in the positive X direction and shortly thereafter popped off. I have others in another chunk nearby that do not pop off. Both are placed on oak slabs.
Also interestingly, this happens every time I load the world, thus duplicating the items and the frames.
On my multiplayer server, I noticed that all my item frames were simply gone.
I made a world in single player in 14w03b, placed two item frames containing diamonds, left, upgraded to 14w04b, and found that they were all gone. After walking around for a while I picked up some invisible items: 1 item frame, and 2 diamonds, upwards from 5 blocks away, on the opposite side of the blocks I placed them.
May be caused by bugs in the previous snapshots.
Invalid, as long not reproducible when upgrading from 1.7.x
Confirmed fixed in 14w05b. Most of the old item frames popped off upon initially loading the chunks in 05b, but after re-placing them, they all remained after reloading the world/chunks. Although, bizarrely, they now are emitting smoke particles, but that'll be a different bug...
I had the same problem but I noticed that now physical coordinates and rendering ones for the item frame are the same, so I opened NBTexplorer and I changed all the coordinate of TileX, TileY and TileZ to the coordinates of the "position folder". Worked.