Fishing rod bobbers and lightning bolts have no way to specify their type in selector arguments. This may be intended for lighting bolts, as they only last a short amount of time, but it is certainly a bug for fishing rod bobbers. These 2 entities are the only remaining entities to have this problem. All other entities do now have a way to select them.
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is duplicated by 11
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Still present in 14w18a, both thrown Eggs and the Fishing Hook will be type unknown if you do /say @e to get a list of all the entities in the world. Both can't be summoned or used in a /testfor @e[type=...] command.
I think all of these should be fixed, so that mapmakers can detect when you throw an egg, cast a fishing rod, or when lightning spawns. Choosing not to fix this is an awful annoyance. What if you want to make thrown eggs have particle trails? What if you want to effect fishing rod bobbers with glowing? What if you want lightning to transform a mob into a custom mob? There is SO much potential, and it would be so simple to fix.
This is still an issue for me in the latest snapshot. /execute @e ~ ~ ~ say hi
returns "unknown" if a fishing rod bobber is present in the world, and the only way select a fishing rod bobber that I know of is by using the entity selector @e[name=unknown]
, which could easily select other entities.
You're doing it wrong, use: