If you levitate high, then fall but quickly use levitate 1 for 1 second using a command you will still take fall damage when you hit the bloc, levitate should stop your players falling inertia. This fix would be for adventure/minigame purposes.
Linked issues
is duplicated by 7
Comments 20
it counts how far you fall and the only ways to reset it is by touching the ground (and taking dammage), disconnecting and riding something. It can't be reset by tp or the levitation effect.
As far as I know the fall-damage is calculated about the lenght you were floating and not the hight.
When you hang an entity on a fence with a lead it will also die, when you remove the fence. No matter of hight.