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MC-83064

Accumulated fall damage is not reset when levitation starts

If you levitate high, then fall but quickly use levitate 1 for 1 second using a command you will still take fall damage when you hit the bloc, levitate should stop your players falling inertia. This fix would be for adventure/minigame purposes.

Linked issues

Comments 20

As far as I know the fall-damage is calculated about the lenght you were floating and not the hight.

When you hang an entity on a fence with a lead it will also die, when you remove the fence. No matter of hight.

it counts how far you fall and the only ways to reset it is by touching the ground (and taking dammage), disconnecting and riding something. It can't be reset by tp or the levitation effect.

so this is a works as intended

Why isn't this resolved yet? Falldamage is about the distance you've fallen, not the hight

10 more comments

confirmed for version 1.12

Still present in 1.12.1

Still present (1.12.2).  I guess we're not addressing this issue?

Update to 1.13, which has the fix for this.

Davin

Jens Bergensten

Confirmed

fall-damage, falling, levitation

Minecraft 15w31a, Minecraft 15w35b, Minecraft 15w45a, Minecraft 16w07b, Minecraft 1.10, Minecraft 1.10.2, Minecraft 1.12, Minecraft 1.12.1, Minecraft 1.12.2, Minecraft 18w09a

Minecraft 18w16a

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