mojira.dev

Simon Sutoris

Assigned

No issues.

Reported

MC-82923 Bow in Offhand does not work properly Fixed MC-80046 /spawnpoint in the End corrupts Worldspawn Duplicate MC-79632 Phantom Custom Player in Scoreboard / UUIDs of non-player entities on scoreboards truncated after relog Fixed MC-79041 Floating NPC-Village Duplicate MC-75979 Motion-Tag does not work with NoAI-Tag Works As Intended MC-74482 Comparator Output Bug Works As Intended MC-74253 "Running" while flying through blocks in spectator mode will cause spawning particles Duplicate MC-73777 /clear does not affect cursor Duplicate MC-73554 Server Crash Incomplete MC-73327 Mob Giant render Bug Invalid MC-70870 /setblock Output Duplicate MC-70732 Fence renders wrong when attached to Fencegate Duplicate MC-70239 /fill command bug (levers) Invalid MC-70238 Drown Bubble Bug Duplicate MC-69778 WorldSpawn Bug Invalid MC-68473 WorldSpawn Bug Duplicate MC-68227 EnderCrystals Visual Bug Cannot Reproduce MC-68222 teleport lagg Duplicate MC-65105 Villager Bug Incomplete MC-64115 Pistonhead no-clip Bug Duplicate

Comments

I cannot confirm this issue.

As far as I know the fall-damage is calculated about the lenght you were floating and not the hight.

When you hang an entity on a fence with a lead it will also die, when you remove the fence. No matter of hight.

When you right-click, it will prefer the block in your mainhand. Because you are holding a shovel, you are making a path out of the grass (new feature). As you accidentaly click the path, you can't use it again and the item in your offhand (hoe) will be used.

Works properly.

I am not sure but I think it is intendet, because such a gateway is incredible small and hard to find. I think this light is a feature that should make it easier to find this gateways.

Check under [Options] > [Skin Costumisation...] if the main hand is set properly.

Enportalframes have a direction. They should face into the portal. Try to stand in the middle while placing the blocks and it should work properly.

Endportal is build wrong. The Endportalframes have a direction that is very important. The Frames should face into the portal.

I can see in your build that the frames are all facing in the same direction (look at the stripe that is going right through them). Try to stand in the middle and build the frames around you and it should work.

I cannot confirm this issue.

Still in 1.8.4

Steps to reproduce:
1: Go to creative (/gamemode 1, Cheats have to be enabled)
2: Fill in one slot a Tool, a Weapon or a piece of Armor
3: Fill in the other slots items, no slot should be empty
4: Hold the Tool, Weapon or Armor
5: Try to use pickblock

Normally, when your hotbar is full of Items and you use Pickblock, the Item that you are holding gets replaced. For Tools it somehow does not work.

Please feature screenshots.

As far as I can tell, it is intendet. You can't click through it, because you interact with it. Even when you don't want to, when you try to click at the block behind him, the game thinks you want to give the Armor Stand items. Try to click with Armor "thorugh" him, to see what I mean.

I think not that this is intendet, because I used scoreboard for Entities quite often befor and it worked fine. Now in 1.8.4 this strange bug appeared

From what I am knowing, the duplication is just a Custom Player. When you don't know, what this is, it's basicly a Player, that can only interact with the scoreboard. E.g. /scoreboard players set Hi a 1 creates the Custom Player "Hi" and sets his score a to 1. Because he does not exist in acts kind of a variable at the scoreboard, he is not an Entity. That means he can't interact with /scoreboard players add @e a 1. To interact with him, you have to use his name: /scoreboard players add Hi a 1. To delete him you just have to use reset: /scoreboard players reset Hi.

The duplication acts like a Custom Player: It can't interact with @e and you can only delete him with /scoreboard players reset <Insert the Name of the Phantom Here>. That's why I think the duplication is a Custom Player

As far as I know, you can't set your Spawnpoint into a solid block. When you try to respawn, the Bed looks for a space to spawn you on. When a spot is blocked, it's looking for other positions to spawn you. When all possible areas are blocked, your spawnpoint will be no longer set at the Bed.

Transparent Blocks e.g. Grass or Ladders can't block spawnpoints.

Again. I clearly said that the Phantom is not an entity. It acts and is definitely a Custom Player. That's why it's score is not counting up. The command only works for Entities. The Phantom is not the ArmorStand, otherwise there would be only one score for it and not two. Also they have different names.

And Etrotta Jier: I know what I am doing, and this bug appears only for Entities. Of course the bug is not happening to the Player when it only affect Non-Player Entities. So the selector is not the problem.

I clearly said that there is not another Entity. The Game creates, as I said, a Custom Player. That's why it's score does not count up. When you don't believe me, I'd run now /say @e and it says: "[Rismosch] Rismosch and Armor Stand". When you still don't believe, just test it yourself. The game should not create anything when I just leave and reload; that is the bug.

PS: I just called it Phantom because i had no better idea for a name