title says all,
Teleporting at least 276 blocks into negative Z axis makes the world chunks unable to load, reloading that world fixes this problem,
Redstone seems to work in those non-loaded chunks, however, area teleport command blocks in unloaded chunks only teleport players away that have those chunks loaded,
Map in attachments,
EDIT: the above bug is fixed in 15w37a, however it has been replaced by a new set of bugs, and i have the feeling they are caused by the same chunk glitch in 15w36d,
What i mean is, now, whenever a player is teleported:
If multiple people are teleported together, at least one client crashes/gets kicked off the server,
Player positions are not updated(area command blocks dont trigger.
One or several chunks can be missing.
Players sometimes become invisible.
Etc,
Linked issues
is duplicated by 1
Attachments
Comments 28
what does the server say?
also there is server side render distance, the server render distance is the one that you need
Im not sure. Since the chunk loading optimisation chunks load normally. But sometimes player's position isnt updated (invisble to other players. Elytras/wings not working, potion effects like jump boost and speed not affecting the player, etc)
I have the feeling its all caused by the same bug that caused the chunks to not load
Render distance matters, if you have to create all chunks, it will take a long time, using render distance 2 will instantly load the chunks