mojira.dev

jodi850

Assigned

No issues.

Reported

MC-105805 too many command blocks crash Invalid MC-96794 Unknown cause of lag Invalid MC-96613 /playsound doesnt support mutliple players Duplicate MC-95744 damage without knockback now deals knockback in a random direction Duplicate MC-95476 Teleporting players to unloaded chunks makes that player invisble Duplicate MC-92050 elyctra cant be put on armorstand back Duplicate MC-92036 Server generating villages despite generate-structures=false in server.properties Awaiting Response MC-88826 Redstone doesnt update after teleportation Duplicate MC-88743 Mobs on a team dont increment killedbyteam score from any player they kill Duplicate MC-88117 command block/teleport glitch Duplicate MC-88044 custom potions have no texture Invalid MC-87992 teleporting long distances doesnt load chunks Fixed MC-87522 Villages can generate on void Confirmed MC-87433 Teleporting doesnt always load chunks Awaiting Response MC-55732 nametag on teams Duplicate MC-55674 Snow mob AI bug(harlem shake glitch) Duplicate MC-49832 /effect @e Invalid MC-47809 @a,@e,@p and @r still dont work for death players Duplicate MC-46545 command block doesnt check death players any more Works As Intended MC-46235 server/client glitch Duplicate

Comments

Please note its not @a. The same issue happens with @p[c=2]. Wich selects the two nearest players
And it doesnt happen with @a[c=1]

It happens when more players are targeted

Ill post it later today. Through it happens with any kind of seed :x

It works with any kind of seed. But ill post it later today. Just to be sure

Alright. Was just wondering if the new command blocks had a weird glitch in them. Guess we have to wait for the full release to see if it gets fixed :x

EDIT: also. The odd glitch. Is that also a peformance issue?, because so far i can see is that redstone/commandblock order should remain the same. No matter how slow the actual server runs

Why not just /execute @a ~ ~ ~ playsound entity.endermen.teleport voice @p[r=0] ~ ~ ~?

Im currently not able to test it. But im pretty sure it should work

But if i were you. I would just wait for the bugfix 😛

Objection: this is not a dublicate of that report!
they are talking about entities(nothing about a player) in the always loaded chunk around spawn becoming invisible under multiple conditions,

Im talking about players becoming invisible and immune to potion effects if you teleport them into unloaded chunks

Oh now i see what you mean. But indeed i accidentally posted two bugs. Sorry :x. You still want me to try and change the nbt inside the world.dat? :o

Okay. Ill try that as soon as possible. But still. In my opinions. Void isnt valid ground in the first place :x

If its already reported in more depth. Then yeah. It can be closed

Im not sure. Since the chunk loading optimisation chunks load normally. But sometimes player's position isnt updated (invisble to other players. Elytras/wings not working, potion effects like jump boost and speed not affecting the player, etc)

I have the feeling its all caused by the same bug that caused the chunks to not load

This isnt a duplicate. This isnt about team rules or anything. This is that your technically get killed by a team and it doesnt count

I even notice giving it a flat world code without village in it still spawns them

Its somewhat still there. But not as bad as it used to be. Now sometimes players become invisible for each other. But no more chunk errors.

The steps are still the same. Just teleport into unloaded chunks on a multiplayer server. And sometimes players are invisible to each other

Can confirm. For all those saying that the water is pulling you down
Normal gravity pulls you down too. By that logic. Levitation wouldt do anything at all

It might have to be noted, that when there are 2 players, each on different teams, and you spawn a mob that belongs to one of them, they indeed target the other team, its just when they have no other targets, that they start to attack their own team

EDIT: never mind, its still bugging like hell, at least on the server
now the chunks do indeed work, rarely one or several chunks still dont load
the clients crash randomly when teleporting
players are invisible after teleporting sometimes
player position isnt updated any more,(area command blocks dont get triggerd)

there is always one client that crashes on every teleport(as far as i know, only with command block teleports), but multiple crashes are possible too

and i have the weird feeling its the same bug
(client crash log in attachments)

I can indeed confirm that, my server is fixed aswell
Not sure about players connecting, my friends arent online at the moment, but i would suspect that that would be fixed aswell

True, but still, just to make sure mods understand aswell 😛