Most likely related to path-finding as well, so I'll instead add to the issue here:
Mobs get stuck on top of half blocks, whether or not they can collide with them (this in Minecraft Java Edition, version 1.14.1 Pre-Release 2):
Scenario 1: Natural occurrence.-
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These foxes attempt to catch the fish underwater, but get stuck on top of the kelp or sea grass.
Scenario 2: Provoked
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In this case, despite seemingly having a continuous path underneath them, the mob will spin in place in a failed attempt at finding the path to its target. A similar issue of path-finding appears to occur with the villager getting stuck inside a space enclosed with open trapdoors. It most likely happens since it's not taking into account the new 'open' state the trapdoor is in, this since the villager is just pushing himself towards the edge of the trapdoor instead of jumping.
@violine1101 I see, I believe the filters I set to see if there was already an issue like mine were too limiting. Should I move that comment there or delete it, since the info I add is pretty much already covered there?
(1.14.1van/Win 10/i7/16 GB) Special for villagers concerning flower pots with cacti: Usually, villagers will just run across any flower pot, but they get stuck at any flower pot with a cactus inside.
Was directed here from my other bug report here - MC-156334
Villager pathfinding can cause them to be stuck in various configurations when an obstacle is in the way of their 'escape' -
1 - Trap doors in an open position (single trapdoor where they stop instead of hopping over if there's enough space above), or double trapdoors - they will walk up to the double trap door and just stand there instead of path-finding around)
2- Top-side slab (1/2 block above the ground level where the villager is) with a double carpet over it. The villager will approach it and constantly jump.
3 - A double carpet at ground level - The villager will approach the carpet and just stand there.
4 - Water-logged stairs. Villagers will spin for about 10 seconds before attempting to cross. Water-logged slabs are ok.
5 - Fence block in the ground with an obstruction 3 blocks up. The villager will attempt to cross the fence, but can't, even if there is an opening.
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(Interestingly enough, when I tried this with a fence gate, the villager did not choose a profession until the fence gate was opened. In all of the other tests, they chose a profession, so they saw a path as valid).
For god sake fix this please. Still an issue in 19w46b. My village is effectively useless as all villagers get stuck on every bloody flowerpot placed on the floor, where there are two blocks headroom. See pic.
@ Matthew Gatland In regards to Carpets and specially villagers and this ticket MC-97799 It first became a problem after you changed the height of Villagers in v. 1.9 from 1.8block to 1.95block, before version 1.9, Villagers had no problem walking throug doorways with carpet in front. Possible solutions: 1) Change Villagers Height back 2) Change height of carpet/change collision of carpet 3) Update the structures of Village buildings where there's carpet infront of the doorways (This is rather odd, since you knew about the bug before 1.14 yet some of the new structures, such as "snowy_masons_house_1" have carpet in their doorways rendering the building unusabel by villagers)
This issue relates to MC-94115 / MC-50556 / MC-94831