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MCPE-139745

Frozen ocean generates almost 100% ice on the surface

In the latest beta behind experimental toggle, the frozen biome such as frozen ocean (with icebergs) generates almost 100% ice on the surface. This makes the frozen ocean biome completely covered with ice on the surface with no water to break and separate in between.

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definetly can confirm this

Frozen oceans have always generated this way. Was this changed on Java recently?

Moreover, even if frozen oceans generated with some water on the surface, it would freeze after a bit of time.

It would help if you compared the same location from the same seed in the two Editions.

@unknown

Due to this bug, water bodies in cold biomes will be completely covered with ice. Whether it's a river, sea or swamp (next to the cold biome). Compared without Caves & Cliffs Experimental toggle, this problem is very noticeable.

[media][media]

EVGENSYPERPRO: Thank you for the pictures. I have played Bedrock edition for two years and explored tens of thousands of blocks of naturally generated terrain in vanilla worlds. I have seen frozen oceans hundreds of blocks long. To repeat what I said above: frozen oceans have always been fully frozen. For that reason, I cannot understand why you would expect frozen oceans to have unfrozen/unfreezable water holes in the middle of them. Indeed, I do not even understand how anyone would think that would be possible, because surface water always freezes in frozen biomes.

Looking at your screenshots based on my experience with the game, I would conclude that either (1) there is a bug is in Java Edition, or (2) the Java screenshot actually shows a mixture of biomes, i.e. spots of not-frozen-ocean within the frozen ocean.

What you said about swamps next to frozen oceans freezing would be a different bug, if it is a bug. It is not a bug just for those biomes to be next to each other (MCPE-99866). If what you refer to is a bug, I think it's probably the same thing as MCPE-125128.

Still occurs in 1.17.41

@unknown: I checked everything after your message. It's actually pretty simple. It has always been a parity issue. In Java, not 100% of the ice surface was always generated, but in the bedrock, almost 100% of the surface was covered with ice.

can confirm for 1.18

This basically makes it so every world has a 2,000 block long stretch of icebergs in it. Truly massive amounts of ice. Fun to boat across, but looks very strange.

In 1.18 there is a parallel bug in which frozen oceans are much larger and more common/frequent compared to previous versions, this is a problem on both bedrock and java edition and can easily be noticed by using a website such as chunkbase to view biomes. Would be helpful to add this to the bug report as these two things combined make some worlds very messed up. This also means that if you had a regular ocean and the biome changed to a frozen ocean, the border between the two is too distinct as it is basically a line of ice where the new biome meets.

Confirmed in 1.21.30. 

lillybeacon

(Unassigned)

632839, 213471

Confirmed

Multiple

1.17.40.23 Beta, 1.17.40.21 Beta, 1.17.40.20 Beta, 1.17.30.24 Beta, 1.17.30.23 Beta, 1.17.30, 1.18.0, 1.18.10, 1.18.12 Hotfix

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