To reproduce this issue: enable vibrant visuals on a world in the preview. In the world, go to the visual settings, and further to vibrant visuals settings. Adjust the brightness setting following the on screen instructions.
Expected result: the game is bright enough to comfortably play, and under exposure does not cause colour changes in textures.
Actual result: it is very difficult to see, and under exposure changes the colours of blocks and light sources beyond that which makes any sense for the intended experience.
I have attached a photo of the nether to showcase this issue as it displays the underexposure the best. The photo is older, from April, but the core issue remains in the latest previews.
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I just made the update on my PC, and lights are completely broken :
Before Update, this hall well lit using lanterns :
[media]After update, with calibration it looks dark as midnight :
[media]If I boost the light setting, the colours looks off :
[media](Using this setting :
[media])
Latest update (1.21.92) corrected parts of the the darkness issue, (the cave do not appear peach black anymore)
But the calibration seems a bit off I had to boost it far on the right from what is supposed to be correct for my screen,
Water lantern’s color are a bit off on my screen, maybe HDR is not properly taken care of when calibrating light.
This issue is partly caused by block source light being only half as bright, or perhaps half as saturated, as sky light (MCPE-223276).
The brightness calibration guides also do not match their descriptions. In the screenshot below, the “Easily visible” box has RGB color values 254 254 254 for the background and 250 250 250 for the eyes and mouth! Both the “Not Visible” and “Barely Visible” used 0 0 0 for the eyes and mouth, as expected, but the background values are barely different at 15 15 15 and 34 34 34.
This is still a Huge issue with Auto exposure And Brightness.
Auto exposure causes Emissive textures to become under saturated and lose their Bloom effect.
the incorrect calibration on the Brightness slider makes rectifying this IMPOSSIBLE without setting your brightness to over 50%..
This issue Ruins any emissive block that is visible on screen while Auto exposure sets in. It is most noticeable with Lava and Shroomlights in the Nether.
Video provided to show how badly affected the Lava texture is…https://www.xbox.com/play/media/2LSwJtu6ng
This issue is very impactful to my gameplay.
as OP said, Playing with lower than 50 brightness or even the recommended which is around 20 - Looks terrible. The game is WAY too dark.
Exposure adjustments make the scene even worse by also ruining Emissive textures and making them extremely washed out.
Brightness being set lower than 50 already ruins the Glow effect for emissive textures but Auto exposure ruins things even more.