mojira.dev
MCPE-34910

Lag on new Minecraft build for Nintendo Switch when playing multiplayer.

Lag on multiplayer is horrible at times. The game I play with some friends we have all been playing together for months is now lagging like crazy at times, whereas we never 'saw' the issue with the Switch Edition. Same people, and we have tried with the new imported world and also started a new unlimited world from scratch. It's pretty consistent. While we think we might have narrowed it down to a player's connection or two, but can't be sure without tools and even after that player sitting out for a while a new person will come in and we are back to huge lag problems which then throws it all back into question as to who or what is causing it. That then leads to the issue of bad coding when it comes to lag.
A. Some of the issues we have all noticed is that the game locally plays your moves when lag is occurring and then once the lag resolves it will then replay just a fraction of the moves it allowed you to play. This leads to people being stuck in walls if they were digging, dropping from the sky if they were flying with elytra, and having a whole row of blocks just disappear. The blocks disappearing is annoying if you are trying to build something but deadly if you are doing something like bridging lava. I mean a couple of us are about to rage quit it's so bad at times.
B. Another issue is that you can switch items in your hand and if you are in a lag situation, find that you are now digging with a torch, because the cursor will just roll back to whatever you had selected at the time of lag. This and the other behavior are totally unacceptable when lag is happening. It should not allow you to make a move, or worse let you make a move and then undo it once lag is removed. And letting you change your item then changing it back is terrible. Like I said, rage inducing at times.
C. The host of the world I play on has commented that he thinks some additional lag might be occurring during the autosave. There are no settings we can find to space this out or make any modifications so this is more of just a speculation at this time.

Linked issues

Comments 20

Fig McLargeHuge

More notes. from my post on Reddit

https://www.reddit.com/r/NintendoSwitch/comments/8u3dri/its_been_almost_a_week_with_the_new_minecraft/

When a certain group of us are on, the only lag we get at times seems to be the save points. But when some others join it can range from scattered lag to instant dead in the water. We even went so far as to tell one guy that's he temporarily banned cause when he joins we all hit the toilet. But a week ago he was connecting on our Switch Edition world and it was fine for all. We don't have the tools to track down what's causing this. It could be his physical connection causing bad packets and this game just handles it bad, or a million other things that we don't have the tools to diagnose. But whatever it is, same game, older version seems to handle it like a champ. So it's either doing a better job of whatever error correction is or isn't taking place, or it does a way better job of caching up what you have done and playing it through when the lag subsides. But this version, it's horrible. When lag starts, your side will let you mine say 10 blocks and then sit there. It will also allow you to walk forward into the area you have now mined locally. Then when it catches up, instead of replaying all of your moves it only replays what seems like a random portion of your moves, but allows your character to be in the place you have moved to locally, which now still contains blocks. At that point you either take a bunch of damage all in a huge burst or you end up too far in and suffocate in a wall. So why is it coded to not clear all of the blocks you mined, but allow you to walk basically into what are still server side unmined blocks? Just seems like the logic for handling this is not correct.
Same goes for when you are building and lag occurs. Lay down 10 blocks from a cliff across from you and then walk out onto them. When lag catches up, you find 1 or two blocks actually placed and like a cartoon character you are then standing on an empty block soon to be meeting the ground however far down that might be.
One more comment. We have been in the game with horrible lag, and to test I stop the game and immediately switch over to Rocket League, and can play there just fine with no lag and a connection ping of about 60. It's really the closest we have to some kind of tool and I am sure it's not scientific in any way, but after a round of RL we jump back on and will lag with everyone standing around staring at sugar cane growing.

Wenlock burton

We have terrible lag at times too. Imported world. Very bad at my house which is near spawn. FPS is down to 10. Single player is better but still FPS is low and in multiplayer there are rendering glitches causing X-ray effects. Render fails to keep up while flying.  I

lag is unnoticeable when several hundred blocks away. Never had this issue on Switch edition. 

Can confirm: My friends and I can barely play the game online due to horrendous lag and rendering issues. People have died 30 seconds before they get the notification on their screen. It's absolute trash. Never had lag problems with the Switch Edition of Minecraft, nor any other Switch game I own. Mojang needs to step their game up. Apparently, people have been complaining about Bedrock since 2017, and still nothing? Get your stuff together, Mojang. 

Fig McLargeHuge

I would like to note that this issue still exists in Version 1.5. I would also like to mention that we have all moved to a realm which has no lag. So narrowing this down, the issue is when playing multiplayer and using the Switch as a host. We did test it before going to a realm and the lag was still there and almost/definitely unplayable at times.

You're lucky. I have horrible lag on Realms.

10 more comments

It is mostly the autosave that glitches but the whole Minecraft server situation is a complete nightmare

This has either become worse in 1.11.4 or maybe it's just my 100 villager trading hall.  Whenever I am in that trading hall for more than two hours, it starts to constantly autosave (hang on autosave?) 
If I try to "save and quit" then it will hang or crash during the save.  If it hangs, I leave overnight before giving up and powering off.  Either way I lose 3 hours of work because it reverts back to where I started that last game.  The loss of saving might be a new issue but I do see everything mentioned above.

Is this still an issue in the latest version?

[Mojang] Mega_Spud (Jay)

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Please find a more recent report for issues in the current version, such as MCPE-120971, MCPE-156497, or MCPE-166760.

Fig McLargeHuge

(Unassigned)

131720 / 133762

Community Consensus

Nintendo Switch

5.1.0

1.4.1 (Nintendo Switch), 1.5.1.2, 1.8.1

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