With the update 1.14 the crosshair does no longer change color depending on the color you are looking. It always stays white.
How to reproduce:
Look at a white thing
What I observed: The crosshair stays white
What I expected: The crosshair turns black.
This bug works on xbox one, ps4 but not on Windows 10. I don't know if it works on mobile devices. For Nintendo switch it seems like it is now fixed.
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The issue is on PS4/Xbox, not Windows 10. I can confirm this issue on PS4 and Xbone but NOT Switch. Here is the report I put in on the issue but it was closed as a duplicate: MCPE-59927. I may repost my comments from that thread here to possibly help.
This is what I posted in my report. Hopefully this can help here.
The onscreen crosshair no longer has a transparency effect. It used to invert its color based on what type of background it was placed over. This helped with visibility while building. Now it is always pure white, and is burning the image of a plus sign into the middle of my screen. I play mainly on PS4 but also see the issue as well in YouTube videos where players are on Xbox. This does not affect my Switch tho. PLEASE fix this very simple, minor bug. My plasma screen will love you for it. I'm not going to try and upload a crappy screen shot from my phone. All you have to do is look at the game or a video of it on PS4/Xbox to see this.
And this as well:
From what I can tell, Windows 10 and Switch players don't seem to have this issue, only Ps4/Xbox users. Please re-enable this feature as it is currently very difficult to build on bright surfaces without being able to see my cross.
Still affecting Xbox in 1.16.0.55. No beta on ps4 but I would guess it's the same. How hard is this to fix really?
It's set to x16 and it works. Coincidentally, MCPE-111893 also seems to be working for me, which was also an issue related to anti-aliasing
Edit: The issue persists upon launching the game, but minimizing the window and bringing it back up fixes the issue. Can you try that?
Minimizing the game also disables the in-game anti-aliasing setting until the option is changed. Even though the slider may say something like 2, 4, 8 or 16, it's always 1 after a minimize. Changing the slider makes the crosshair render white unless the setting is on 1, therefore returning the player to a state before the minimize again.
Basically, it's a different issue all together, not a fix.
Still in 1.16.210, If Anti-Alliasing is set to 1 it seems to work fine but if Anti-Alliasing is set to 16 its keep white (Windows 10)
I installed an NVIDIA graphics driver update that was released on March 16, and it seems to have fixed the issue. Doing a driver update could resolve issues if you're on Windows 10.
MCPE-120532 still occurs though.
Can't reproduce in Windows 10 beta