Can confirm in 1.20.5 Pre Release 2, used a command block on repeat with execute as @e[sort=nearest, limit=1] run tell @p I'm alive! and threw a trident at it in both Creative and Survival, the trident whispers to you during 1 minute and then despawn
Yes @unknown, I just tested in 1.20.5 Release Candidate 2, in both Survival and Creative. After 1 minute, the trident despawns (MC-125817)
Send a video with my attempt showing the network debug and then what shows up in the console. Other than that, I second the comment above: I already tried it in several other browsers and even in other devices
Affects 1.18 release candidate 3
I gotten worse: It is now redirecting to /es-es/. That said, I just opened it in private mode and it was in /pt-pt/.
To answer violine, it is not remembering my last choice or if I made login so, at least for me it is not because I somehow selected Spanish before.
I'm using Desktop Edge in Windows 10
I replaced deepslate with glass for visualization, looks like only Coal Ore is not the deepslate version
Seed: -766840204
Coordinates: -15, 10, 21
Goats are Fall resistant, not Fall immune. They do take Fall damage but from a higher high than the other mobs
Can confirm in 21w11a.
The problem may be one thing I noticed another day: My account was split in a Microsoft account and a Mojang account, but it is still strange, as even if I don't have Java edition in my Microsoft account, I have the Windows 10 version in there.
Tried different browsers and devices, nothing worked
Don't need to be toggable if the experimental world generation gets to the full release as we can have a datapack to make it in this way. I guess a workaround for the issue would be creating a custom generation for the End changing it's sky value or something
I created a 1.16 Pre 2 server and world and the End was dark in it too
This may explain why Mosilânio stopped to work in my farm, maybe it somehow tought it could pathfind to another composter in the farm and dropped their current composter
I saw it when testing for the seed 0 bug. The seed is fine but trees are generated differently
Just tested it. It won't happen in a world created in 1.15.2 and oppened in 20w22a. Also tested negative in 20w21a and 20w20b. Tried with a 1.15.2 created and 20w20b opened world in 20w21a but still no seed resetting.
I found the same issue and I have a good guess about why it is that way. Simply the level.dat got from storing the seed in the "RandomSeed" value to store it in the "WorldGenSettings/dimentions/minecraft:*/generator/seed" and they must be 0 by default.
I found some striders floating above lava in 20w18a, it is the same bug?
PS.: This one was spawn with the bug, but it is still floating in 20w18a
I found the same issue and attached the 20w13b copy of my server's world.
Don't know if related, but someone logged in with the 20w14infinity client before and likely got into an infinite dimention when got into it.
Attached two screenshots, one where I got the exact alignment for the portal position and texture and another where the texture of the portal is "somewhere else".
WAI, possibly so you can deposite your items in them to grab later when your inventory is less full