+1 confirm, it has nothing to do with villagers or anything, it has happened twice to me just trying to kill drowneds for their trident.
I added 2 screenshots. Same seed, same location, diamond ores exposed.
One is from 1.16.221 and one is from 1.17.0.
Painfully reduced. I am glad to see that this is being treated as a bug and not closed as “works as intended”
Can confirm, still present in 1.16.221 on iOS.
Happened on a brand new world, first time I saved and reopened the world. It loaded for about 5 minutes then when it finally finished loading I had been killed.
I always have to build myself into a hole before quitting so I don’t get killed by mobs behind the loading screen.
I just encountered this yesterday, after updating to 1.16.220. I tried to reproduce this behavior in a new world and have been unsuccessful. The world I have the glitch in is pretty large but I’ll get it uploaded with some info on which portals do it.
I also have a screen recording showing how I used this glitch to exponentially warp to -31999872, 31999872. But it is 45 minutes long so I’ll try and edit it down before uploading it.
You will see in the video that it seems to me that this happens when going through the portal at full speed in creative. Now that I have found this bug tracker thread, I see that perhaps that was just pigeon superstition. Anyways I have become a bit obsessed with this bug and will probably play with it some more. I’ll post any more observations I come up with, of course.
This behavior still exists in the 1.16.201 update.
It appears that the game is running to some extent while stuck on the generating screen, because if multiplayer is enabled I can join the world from a different device. Also sometimes when the world finally loads, I find that I have died while waiting, usually by mob attack.
Sometimes it stays on “generating” for anywhere between 5-20 minutes.
I am curious if it has anything to do with the game time of day.
Cool. Thanks!
Sure enough, the simulation distance does affect this behavior. I tested it at sim dist of 4, 6 and 8.
Worth noting: when I activate the dispenser from beyond the simulation distance range, no mob appears nor does a drop happen (no rotten flesh on the ground) but the egg count in the dispenser does decrement.
Also worth noting: when I activate the dispenser from within the simulation distance range, I watch the mob fall past and then disappear somewhere between me and the ground, and no mob drops appear on the ground.
I tested further with water: with water at the ground level, I have confirmed that after a mob falls a certain distance it does indeed disappear and no mob drops appear. I activated the dispenser from within the simulation distance range and watched the zombie fall past me, then disappear rather than land safely in the water.
Thank you for mentioning the simulation distance. I never considered that it also applies vertically.
Is it intentional that mob eggs would behave this way yet water buckets dispense from any distance? Also, the dispenser does release other entities from any distance. I tested with a piston, which landed on the ground as expected.
I have encountered worlds that get stuck loading quite a bit since 1.16.101.
I have several iPads and iphones and although it has happened at least once on all models, I find the issue most commonly happens on my iPad Pro and iPhone 7+, all running iOS 14.1 or 14.2, and it occurs after switching apps. My iPad Air 2s don’t encounter this as much, though it has happened.
My case usually happens when I switch to settings to connect my Bluetooth headphones then switch back to Minecraft.
Rebooting my iPad gives me one reliable world load, without fail. If it hangs, it will eventually load after between 10 and 15 minutes.
I have tried joining multiplayer through other devices and doing things like punching the host player or opening chests (as I have seen reported by some) but have found that none of that actually helps in my case, and it is just coincidence that the world has been loading long enough to become un-hung.
I am having the same problem. Here is what I have observed: when I encounter this problem, the only thing that works is to completely shut down my iPad and restart. Then I am able to load the game. But if I switch apps and return to Minecraft, my next attempt to load the world freezes.
if I save and quit, I am able to reload the world as long as I haven’t switched away from and back to Minecraft. But if I do switch, every attempt to load a world fails until I reboot my iPad.
also notable: the sound stops working when switching from then to Minecraft.
If I force quit the Minecraft app without rebooting, the sound returns, but I still cannot load a world until I reboot the iPad.
this began with the 1.16.101 update. (Both the loading issue and the sound issue)
I am on an iPad Pro ml0v2ll/a running iOS 14.1 with 60GB free
hope this helps. We need this fixed ASAP! Rebooting my iPad every time I have to go to settings to connect my Bluetooth headphones is becoming tedious and annoying.
I will add my confirmation and description to this bug. I have an iPhone 6s Plus running iOS 9.3.1 and MCPE 0.14.3
I haven't narrowed down what causes the crash, but consistently when the app does crash, all items placed on the map (builds/placed blocks) roll back to the last time I exited the game. So it appears that I have to pause and exit the game to the title screen in order to save build progress.
However, inventory is not rolled back. What is in my hands and armor worn at crash remains the same when reopening the app. The items in my chests appears to stay the same. BUT! I created a new chest and placed all my tools/weapons in it. After crash and restart, the new chest and everything it contained was gone! 😡😡😡
So it appears that the state of inventory in hand and in chests gets saved at different times than the map, causing the lack of synchronicity of progress after crash.
If the build progress was saved at the same time as inventory progress, at least when the game rolls back to last saved state, all the placed blocks and chests (plus items within new chests) would not be gone; only the effort would be lost.
I am not certain if the growth status of my crops rolled back or not, but I think all the animals I had lured into a new pen were still on the map (where the new pen used to be) after restart.
I also think I lost all items that were in my furnace once when the game crashed, and the raw materials and coal were lost.
Hope this helps 🙂
Thanks for working on this. It's a horrible bug that has left me with ZERO tools. (Note to self - when placing a new chest, exit the game before placing items in it)
Edited to add: This bug makes me more angry than a creeper from behind on a dungeon-dive.
Built a scaffold tower to world limit. Broke from y-60. Breaking stopped at y0. Retried breaking from y-18. Still stopped at y0, difference from player irrelevant. Breaking above y0 completes the breaking of entire tower.
Bedrock 1.18.10 iOS