mojira.dev

Charlotte Buff

Assigned

No issues.

Reported

MC-122487 Randomized blockstates do not apply full models Fixed MC-108733 Blocks with entity models don't render properly in debug worlds Duplicate MC-93086 Punching invulnerable entities plays player attack sound Works As Intended MC-33461 Invisible tripwire Fixed MC-27542 Uni-directional pistons crashes game when updated Duplicate MC-15021 Player heads have bugged texture Fixed MC-14944 Weighted pressure plates' names are too long to be renamed Fixed MC-14863 Unable to name a mob "Name Tag" Duplicate MC-12994 Active comparator doesn't give off light / unused comparator block Duplicate MC-9266 Translucent blocks in item frames / Water in cauldron appear opaque with HUD off Fixed MC-7084 Game crashes when looking into a chest that contains items that crash the game Fixed MC-6744 Looking at certain items crashes the game Fixed MC-4077 Player hitboxes in debug mode are rendered too high Fixed

Comments

It’s very strange. Last session I was able to enter my house, remove a map from an item frame, and use a cartography table to copy the map, but when I tried to put the map back into the frame, everything stopped responding to my character again and I had to shut down the game without saving properly.

When I tried again and repeated the same steps, everything worked fine. I’ve been running around for a few minutes now interacting with all sorts of blocks and I don’t notice any problems. This all definitely took place in 19w03c.

In 19w03c, I cannot seem to get them to phase through walls anymore, but they still suffocate if they inflate too close to a solid floor or ceiling.

I still had this happen to me in 19w03c.

Also happens when another bell is placed there. I reckon the face culling is a bit too eager.

I’ve seen them pass through solid glass blocks as well. This doesn’t just affect thin blocks like panes. Also, when they puff up right next to an opaque block, they will start suffocating in it.

Still an issue in 18w14b.

This issue is back in 17w50a.

See the screenshot I’ve attached. I have no resource packs selected and I even temporarily moved all my resource packs to a different location so that the game would have no way of knowing about their existence. Every single resource in the game fails to load on launch.

I managed to navigate to the resource pack menu and none but the default were active.

Can confirm. The exact same is happening for me.

Seems to be fixed as of 17w16a.

I hate the search on this site so much.

Paintings and mob spawners are most likely intended to not work since paintings aren't blocks and applying eggs to spawners only changes the block entity and doesn't update the actual block.

No. item/generated is for items held in your hands. The level renderer can't do anything with it and even if it could, you would literally just have a flat plane standing in the world rather than a full cube. Look at some of the default models or watch a tutorial on modelling to figure it out. This isn't really the place for this kind of discussion.

That's not how models work. You need to specify actual cuboids with textured faces. Layers are a hard-coded thing that only works for the item/generated model.

The name is a reference. it shouldn't be changed.

Barriers are supposed to be completely invisible blocks. What is the issue here?

How is this working as intended? It is inconsistent behaviour.

Not a bug. The portal frame blocks in your screenshot are orientated wrongly.